Struct TextureFilter
pub struct TextureFilter { /* private fields */ }
Implementations§
§impl TextureFilter
impl TextureFilter
pub const DEFAULT: TextureFilter
pub const DEFAULT: TextureFilter
Godot enumerator name: FILTER_DEFAULT
pub const NEAREST: TextureFilter
pub const NEAREST: TextureFilter
Godot enumerator name: FILTER_NEAREST
pub const LINEAR: TextureFilter
pub const LINEAR: TextureFilter
Godot enumerator name: FILTER_LINEAR
pub const NEAREST_MIPMAP: TextureFilter
pub const NEAREST_MIPMAP: TextureFilter
Godot enumerator name: FILTER_NEAREST_MIPMAP
pub const LINEAR_MIPMAP: TextureFilter
pub const LINEAR_MIPMAP: TextureFilter
Godot enumerator name: FILTER_LINEAR_MIPMAP
pub const NEAREST_MIPMAP_ANISOTROPIC: TextureFilter
pub const NEAREST_MIPMAP_ANISOTROPIC: TextureFilter
Godot enumerator name: FILTER_NEAREST_MIPMAP_ANISOTROPIC
pub const LINEAR_MIPMAP_ANISOTROPIC: TextureFilter
pub const LINEAR_MIPMAP_ANISOTROPIC: TextureFilter
Godot enumerator name: FILTER_LINEAR_MIPMAP_ANISOTROPIC
pub const MAX: TextureFilter
pub const MAX: TextureFilter
Godot enumerator name: FILTER_MAX
Trait Implementations§
§impl Clone for TextureFilter
impl Clone for TextureFilter
§fn clone(&self) -> TextureFilter
fn clone(&self) -> TextureFilter
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureFilter
impl Debug for TextureFilter
§impl EngineEnum for TextureFilter
impl EngineEnum for TextureFilter
fn try_from_ord(ord: i32) -> Option<TextureFilter>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [TextureFilter]
fn values() -> &'static [TextureFilter]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TextureFilter>]
fn all_constants() -> &'static [EnumConstant<TextureFilter>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TextureFilter
impl FromGodot for TextureFilter
§fn try_from_godot(
via: <TextureFilter as GodotConvert>::Via,
) -> Result<TextureFilter, ConvertError>
fn try_from_godot( via: <TextureFilter as GodotConvert>::Via, ) -> Result<TextureFilter, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureFilter
impl GodotConvert for TextureFilter
§impl Hash for TextureFilter
impl Hash for TextureFilter
§impl IndexEnum for TextureFilter
impl IndexEnum for TextureFilter
§impl PartialEq for TextureFilter
impl PartialEq for TextureFilter
§impl ToGodot for TextureFilter
impl ToGodot for TextureFilter
impl Copy for TextureFilter
impl Eq for TextureFilter
impl StructuralPartialEq for TextureFilter
Auto Trait Implementations§
impl Freeze for TextureFilter
impl RefUnwindSafe for TextureFilter
impl Send for TextureFilter
impl Sync for TextureFilter
impl Unpin for TextureFilter
impl UnwindSafe for TextureFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more