Struct ChannelState
pub struct ChannelState { /* private fields */ }
Implementations§
§impl ChannelState
impl ChannelState
pub const CONNECTING: ChannelState
pub const CONNECTING: ChannelState
Godot enumerator name: STATE_CONNECTING
pub const OPEN: ChannelState
pub const OPEN: ChannelState
Godot enumerator name: STATE_OPEN
pub const CLOSING: ChannelState
pub const CLOSING: ChannelState
Godot enumerator name: STATE_CLOSING
pub const CLOSED: ChannelState
pub const CLOSED: ChannelState
Godot enumerator name: STATE_CLOSED
Trait Implementations§
§impl Clone for ChannelState
impl Clone for ChannelState
§fn clone(&self) -> ChannelState
fn clone(&self) -> ChannelState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ChannelState
impl Debug for ChannelState
§impl EngineEnum for ChannelState
impl EngineEnum for ChannelState
fn try_from_ord(ord: i32) -> Option<ChannelState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ChannelState]
fn values() -> &'static [ChannelState]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ChannelState>]
fn all_constants() -> &'static [EnumConstant<ChannelState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ChannelState
impl FromGodot for ChannelState
§fn try_from_godot(
via: <ChannelState as GodotConvert>::Via,
) -> Result<ChannelState, ConvertError>
fn try_from_godot( via: <ChannelState as GodotConvert>::Via, ) -> Result<ChannelState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ChannelState
impl GodotConvert for ChannelState
§impl Hash for ChannelState
impl Hash for ChannelState
§impl PartialEq for ChannelState
impl PartialEq for ChannelState
§impl ToGodot for ChannelState
impl ToGodot for ChannelState
§fn to_godot(&self) -> <ChannelState as GodotConvert>::Via
fn to_godot(&self) -> <ChannelState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ChannelState
impl Eq for ChannelState
impl StructuralPartialEq for ChannelState
Auto Trait Implementations§
impl Freeze for ChannelState
impl RefUnwindSafe for ChannelState
impl Send for ChannelState
impl Sync for ChannelState
impl Unpin for ChannelState
impl UnwindSafe for ChannelState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more