Struct ChannelState
pub struct ChannelState { /* private fields */ }Implementations§
§impl ChannelState
impl ChannelState
pub const CONNECTING: ChannelState
pub const CONNECTING: ChannelState
Godot enumerator name: STATE_CONNECTING
pub const OPEN: ChannelState
pub const OPEN: ChannelState
Godot enumerator name: STATE_OPEN
pub const CLOSING: ChannelState
pub const CLOSING: ChannelState
Godot enumerator name: STATE_CLOSING
pub const CLOSED: ChannelState
pub const CLOSED: ChannelState
Godot enumerator name: STATE_CLOSED
Trait Implementations§
§impl Clone for ChannelState
impl Clone for ChannelState
§fn clone(&self) -> ChannelState
fn clone(&self) -> ChannelState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ChannelState
impl Debug for ChannelState
§impl EngineEnum for ChannelState
impl EngineEnum for ChannelState
fn try_from_ord(ord: i32) -> Option<ChannelState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ChannelState]
fn values() -> &'static [ChannelState]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ChannelState>]
fn all_constants() -> &'static [EnumConstant<ChannelState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ChannelState
impl Export for ChannelState
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ChannelState
impl FromGodot for ChannelState
§fn try_from_godot(
via: <ChannelState as GodotConvert>::Via,
) -> Result<ChannelState, ConvertError>
fn try_from_godot( via: <ChannelState as GodotConvert>::Via, ) -> Result<ChannelState, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ChannelState
impl GodotConvert for ChannelState
§impl Hash for ChannelState
impl Hash for ChannelState
§impl PartialEq for ChannelState
impl PartialEq for ChannelState
§impl ToGodot for ChannelState
impl ToGodot for ChannelState
§fn to_godot(&self) -> <ChannelState as GodotConvert>::Via
fn to_godot(&self) -> <ChannelState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ChannelState
impl Var for ChannelState
§type PubType = ChannelState
type PubType = ChannelState
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ChannelState) -> <ChannelState as GodotConvert>::Via
fn var_get(field: &ChannelState) -> <ChannelState as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut ChannelState, value: <ChannelState as GodotConvert>::Via)
fn var_set(field: &mut ChannelState, value: <ChannelState as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ChannelState) -> <ChannelState as Var>::PubType
fn var_pub_get(field: &ChannelState) -> <ChannelState as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut ChannelState, value: <ChannelState as Var>::PubType)
fn var_pub_set(field: &mut ChannelState, value: <ChannelState as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ChannelState
impl Eq for ChannelState
impl StructuralPartialEq for ChannelState
Auto Trait Implementations§
impl Freeze for ChannelState
impl RefUnwindSafe for ChannelState
impl Send for ChannelState
impl Sync for ChannelState
impl Unpin for ChannelState
impl UnwindSafe for ChannelState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more