Struct NodeType
pub struct NodeType { /* private fields */ }Implementations§
§impl NodeType
impl NodeType
pub const ELEMENT_END: NodeType
pub const ELEMENT_END: NodeType
Godot enumerator name: NODE_ELEMENT_END
Trait Implementations§
§impl EngineEnum for NodeType
impl EngineEnum for NodeType
§impl Export for NodeType
impl Export for NodeType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for NodeType
impl FromGodot for NodeType
§fn try_from_godot(
via: <NodeType as GodotConvert>::Via,
) -> Result<NodeType, ConvertError>
fn try_from_godot( via: <NodeType as GodotConvert>::Via, ) -> Result<NodeType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for NodeType
impl ToGodot for NodeType
§fn to_godot(&self) -> <NodeType as GodotConvert>::Via
fn to_godot(&self) -> <NodeType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for NodeType
impl Var for NodeType
§fn var_get(field: &NodeType) -> <NodeType as GodotConvert>::Via
fn var_get(field: &NodeType) -> <NodeType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut NodeType, value: <NodeType as GodotConvert>::Via)
fn var_set(field: &mut NodeType, value: <NodeType as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &NodeType) -> <NodeType as Var>::PubType
fn var_pub_get(field: &NodeType) -> <NodeType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut NodeType, value: <NodeType as Var>::PubType)
fn var_pub_set(field: &mut NodeType, value: <NodeType as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for NodeType
impl Eq for NodeType
impl StructuralPartialEq for NodeType
Auto Trait Implementations§
impl Freeze for NodeType
impl RefUnwindSafe for NodeType
impl Send for NodeType
impl Sync for NodeType
impl Unpin for NodeType
impl UnwindSafe for NodeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more