Struct ZipAppend
pub struct ZipAppend { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for ZipAppend
impl EngineEnum for ZipAppend
§impl Export for ZipAppend
impl Export for ZipAppend
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ZipAppend
impl FromGodot for ZipAppend
§fn try_from_godot(
via: <ZipAppend as GodotConvert>::Via,
) -> Result<ZipAppend, ConvertError>
fn try_from_godot( via: <ZipAppend as GodotConvert>::Via, ) -> Result<ZipAppend, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for ZipAppend
impl ToGodot for ZipAppend
§fn to_godot(&self) -> <ZipAppend as GodotConvert>::Via
fn to_godot(&self) -> <ZipAppend as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ZipAppend
impl Var for ZipAppend
§fn var_get(field: &ZipAppend) -> <ZipAppend as GodotConvert>::Via
fn var_get(field: &ZipAppend) -> <ZipAppend as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut ZipAppend, value: <ZipAppend as GodotConvert>::Via)
fn var_set(field: &mut ZipAppend, value: <ZipAppend as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ZipAppend) -> <ZipAppend as Var>::PubType
fn var_pub_get(field: &ZipAppend) -> <ZipAppend as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut ZipAppend, value: <ZipAppend as Var>::PubType)
fn var_pub_set(field: &mut ZipAppend, value: <ZipAppend as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ZipAppend
impl Eq for ZipAppend
impl StructuralPartialEq for ZipAppend
Auto Trait Implementations§
impl Freeze for ZipAppend
impl RefUnwindSafe for ZipAppend
impl Send for ZipAppend
impl Sync for ZipAppend
impl Unpin for ZipAppend
impl UnwindSafe for ZipAppend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more