Struct godot::engine::animation_node::FilterAction
pub struct FilterAction { /* private fields */ }
Implementations§
§impl FilterAction
impl FilterAction
pub const IGNORE: FilterAction = _
pub const IGNORE: FilterAction = _
Godot enumerator name: FILTER_IGNORE
pub const PASS: FilterAction = _
pub const PASS: FilterAction = _
Godot enumerator name: FILTER_PASS
pub const STOP: FilterAction = _
pub const STOP: FilterAction = _
Godot enumerator name: FILTER_STOP
pub const BLEND: FilterAction = _
pub const BLEND: FilterAction = _
Godot enumerator name: FILTER_BLEND
Trait Implementations§
§impl Clone for FilterAction
impl Clone for FilterAction
§fn clone(&self) -> FilterAction
fn clone(&self) -> FilterAction
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for FilterAction
impl Debug for FilterAction
§impl EngineEnum for FilterAction
impl EngineEnum for FilterAction
§impl FromGodot for FilterAction
impl FromGodot for FilterAction
§fn try_from_godot(
via: <FilterAction as GodotConvert>::Via
) -> Result<FilterAction, ConvertError>
fn try_from_godot( via: <FilterAction as GodotConvert>::Via ) -> Result<FilterAction, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for FilterAction
impl GodotConvert for FilterAction
§impl Hash for FilterAction
impl Hash for FilterAction
§impl PartialEq for FilterAction
impl PartialEq for FilterAction
§fn eq(&self, other: &FilterAction) -> bool
fn eq(&self, other: &FilterAction) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for FilterAction
impl ToGodot for FilterAction
§fn to_godot(&self) -> <FilterAction as GodotConvert>::Via
fn to_godot(&self) -> <FilterAction as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for FilterAction
impl Eq for FilterAction
impl StructuralPartialEq for FilterAction
Auto Trait Implementations§
impl Freeze for FilterAction
impl RefUnwindSafe for FilterAction
impl Send for FilterAction
impl Sync for FilterAction
impl Unpin for FilterAction
impl UnwindSafe for FilterAction
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more