Struct godot::engine::animation_node_animation::PlayMode
pub struct PlayMode { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for PlayMode
impl EngineEnum for PlayMode
§impl FromGodot for PlayMode
impl FromGodot for PlayMode
§fn try_from_godot(
via: <PlayMode as GodotConvert>::Via
) -> Result<PlayMode, ConvertError>
fn try_from_godot( via: <PlayMode as GodotConvert>::Via ) -> Result<PlayMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for PlayMode
impl ToGodot for PlayMode
§fn to_godot(&self) -> <PlayMode as GodotConvert>::Via
fn to_godot(&self) -> <PlayMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PlayMode
impl Eq for PlayMode
impl StructuralPartialEq for PlayMode
Auto Trait Implementations§
impl Freeze for PlayMode
impl RefUnwindSafe for PlayMode
impl Send for PlayMode
impl Sync for PlayMode
impl Unpin for PlayMode
impl UnwindSafe for PlayMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more