pub struct StateMachineType { /* private fields */ }
Implementations§
§impl StateMachineType
impl StateMachineType
pub const ROOT: StateMachineType = _
pub const ROOT: StateMachineType = _
Godot enumerator name: STATE_MACHINE_TYPE_ROOT
pub const NESTED: StateMachineType = _
pub const NESTED: StateMachineType = _
Godot enumerator name: STATE_MACHINE_TYPE_NESTED
pub const GROUPED: StateMachineType = _
pub const GROUPED: StateMachineType = _
Godot enumerator name: STATE_MACHINE_TYPE_GROUPED
Trait Implementations§
§impl Clone for StateMachineType
impl Clone for StateMachineType
§fn clone(&self) -> StateMachineType
fn clone(&self) -> StateMachineType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for StateMachineType
impl Debug for StateMachineType
§impl EngineEnum for StateMachineType
impl EngineEnum for StateMachineType
§impl FromGodot for StateMachineType
impl FromGodot for StateMachineType
§fn try_from_godot(
via: <StateMachineType as GodotConvert>::Via
) -> Result<StateMachineType, ConvertError>
fn try_from_godot( via: <StateMachineType as GodotConvert>::Via ) -> Result<StateMachineType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for StateMachineType
impl GodotConvert for StateMachineType
§impl Hash for StateMachineType
impl Hash for StateMachineType
§impl PartialEq for StateMachineType
impl PartialEq for StateMachineType
§fn eq(&self, other: &StateMachineType) -> bool
fn eq(&self, other: &StateMachineType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for StateMachineType
impl ToGodot for StateMachineType
§fn to_godot(&self) -> <StateMachineType as GodotConvert>::Via
fn to_godot(&self) -> <StateMachineType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for StateMachineType
impl Eq for StateMachineType
impl StructuralPartialEq for StateMachineType
Auto Trait Implementations§
impl Freeze for StateMachineType
impl RefUnwindSafe for StateMachineType
impl Send for StateMachineType
impl Sync for StateMachineType
impl Unpin for StateMachineType
impl UnwindSafe for StateMachineType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more