Struct godot::engine::animation_tree::AnimationProcessCallback
pub struct AnimationProcessCallback { /* private fields */ }
Implementations§
§impl AnimationProcessCallback
impl AnimationProcessCallback
pub const PHYSICS: AnimationProcessCallback = _
pub const PHYSICS: AnimationProcessCallback = _
Godot enumerator name: ANIMATION_PROCESS_PHYSICS
pub const IDLE: AnimationProcessCallback = _
pub const IDLE: AnimationProcessCallback = _
Godot enumerator name: ANIMATION_PROCESS_IDLE
pub const MANUAL: AnimationProcessCallback = _
pub const MANUAL: AnimationProcessCallback = _
Godot enumerator name: ANIMATION_PROCESS_MANUAL
Trait Implementations§
§impl Clone for AnimationProcessCallback
impl Clone for AnimationProcessCallback
§fn clone(&self) -> AnimationProcessCallback
fn clone(&self) -> AnimationProcessCallback
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationProcessCallback
impl Debug for AnimationProcessCallback
§impl EngineEnum for AnimationProcessCallback
impl EngineEnum for AnimationProcessCallback
§impl FromGodot for AnimationProcessCallback
impl FromGodot for AnimationProcessCallback
§fn try_from_godot(
via: <AnimationProcessCallback as GodotConvert>::Via
) -> Result<AnimationProcessCallback, ConvertError>
fn try_from_godot( via: <AnimationProcessCallback as GodotConvert>::Via ) -> Result<AnimationProcessCallback, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationProcessCallback
impl GodotConvert for AnimationProcessCallback
§impl Hash for AnimationProcessCallback
impl Hash for AnimationProcessCallback
§impl PartialEq for AnimationProcessCallback
impl PartialEq for AnimationProcessCallback
§fn eq(&self, other: &AnimationProcessCallback) -> bool
fn eq(&self, other: &AnimationProcessCallback) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AnimationProcessCallback
impl ToGodot for AnimationProcessCallback
§fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnimationProcessCallback
impl Eq for AnimationProcessCallback
impl StructuralPartialEq for AnimationProcessCallback
Auto Trait Implementations§
impl Freeze for AnimationProcessCallback
impl RefUnwindSafe for AnimationProcessCallback
impl Send for AnimationProcessCallback
impl Sync for AnimationProcessCallback
impl Unpin for AnimationProcessCallback
impl UnwindSafe for AnimationProcessCallback
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more