Struct godot::engine::base_material_3d::BlendMode
pub struct BlendMode { /* private fields */ }
Implementations§
§impl BlendMode
impl BlendMode
pub const PREMULT_ALPHA: BlendMode = _
pub const PREMULT_ALPHA: BlendMode = _
Godot enumerator name: BLEND_MODE_PREMULT_ALPHA
Trait Implementations§
§impl EngineEnum for BlendMode
impl EngineEnum for BlendMode
§impl FromGodot for BlendMode
impl FromGodot for BlendMode
§fn try_from_godot(
via: <BlendMode as GodotConvert>::Via
) -> Result<BlendMode, ConvertError>
fn try_from_godot( via: <BlendMode as GodotConvert>::Via ) -> Result<BlendMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BlendMode
impl ToGodot for BlendMode
§fn to_godot(&self) -> <BlendMode as GodotConvert>::Via
fn to_godot(&self) -> <BlendMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BlendMode
impl Eq for BlendMode
impl StructuralPartialEq for BlendMode
Auto Trait Implementations§
impl Freeze for BlendMode
impl RefUnwindSafe for BlendMode
impl Send for BlendMode
impl Sync for BlendMode
impl Unpin for BlendMode
impl UnwindSafe for BlendMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more