Struct godot::engine::base_material_3d::DepthDrawMode
pub struct DepthDrawMode { /* private fields */ }
Implementations§
§impl DepthDrawMode
impl DepthDrawMode
pub const OPAQUE_ONLY: DepthDrawMode = _
pub const OPAQUE_ONLY: DepthDrawMode = _
Godot enumerator name: DEPTH_DRAW_OPAQUE_ONLY
pub const ALWAYS: DepthDrawMode = _
pub const ALWAYS: DepthDrawMode = _
Godot enumerator name: DEPTH_DRAW_ALWAYS
pub const DISABLED: DepthDrawMode = _
pub const DISABLED: DepthDrawMode = _
Godot enumerator name: DEPTH_DRAW_DISABLED
Trait Implementations§
§impl Clone for DepthDrawMode
impl Clone for DepthDrawMode
§fn clone(&self) -> DepthDrawMode
fn clone(&self) -> DepthDrawMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DepthDrawMode
impl Debug for DepthDrawMode
§impl EngineEnum for DepthDrawMode
impl EngineEnum for DepthDrawMode
§impl FromGodot for DepthDrawMode
impl FromGodot for DepthDrawMode
§fn try_from_godot(
via: <DepthDrawMode as GodotConvert>::Via
) -> Result<DepthDrawMode, ConvertError>
fn try_from_godot( via: <DepthDrawMode as GodotConvert>::Via ) -> Result<DepthDrawMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DepthDrawMode
impl GodotConvert for DepthDrawMode
§impl Hash for DepthDrawMode
impl Hash for DepthDrawMode
§impl PartialEq for DepthDrawMode
impl PartialEq for DepthDrawMode
§fn eq(&self, other: &DepthDrawMode) -> bool
fn eq(&self, other: &DepthDrawMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for DepthDrawMode
impl ToGodot for DepthDrawMode
§fn to_godot(&self) -> <DepthDrawMode as GodotConvert>::Via
fn to_godot(&self) -> <DepthDrawMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DepthDrawMode
impl Eq for DepthDrawMode
impl StructuralPartialEq for DepthDrawMode
Auto Trait Implementations§
impl Freeze for DepthDrawMode
impl RefUnwindSafe for DepthDrawMode
impl Send for DepthDrawMode
impl Sync for DepthDrawMode
impl Unpin for DepthDrawMode
impl UnwindSafe for DepthDrawMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more