Struct godot::engine::base_material_3d::DistanceFadeMode
pub struct DistanceFadeMode { /* private fields */ }
Implementations§
§impl DistanceFadeMode
impl DistanceFadeMode
pub const DISABLED: DistanceFadeMode = _
pub const DISABLED: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_DISABLED
pub const PIXEL_ALPHA: DistanceFadeMode = _
pub const PIXEL_ALPHA: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_PIXEL_ALPHA
pub const PIXEL_DITHER: DistanceFadeMode = _
pub const PIXEL_DITHER: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_PIXEL_DITHER
pub const OBJECT_DITHER: DistanceFadeMode = _
pub const OBJECT_DITHER: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_OBJECT_DITHER
Trait Implementations§
§impl Clone for DistanceFadeMode
impl Clone for DistanceFadeMode
§fn clone(&self) -> DistanceFadeMode
fn clone(&self) -> DistanceFadeMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DistanceFadeMode
impl Debug for DistanceFadeMode
§impl EngineEnum for DistanceFadeMode
impl EngineEnum for DistanceFadeMode
§impl FromGodot for DistanceFadeMode
impl FromGodot for DistanceFadeMode
§fn try_from_godot(
via: <DistanceFadeMode as GodotConvert>::Via
) -> Result<DistanceFadeMode, ConvertError>
fn try_from_godot( via: <DistanceFadeMode as GodotConvert>::Via ) -> Result<DistanceFadeMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DistanceFadeMode
impl GodotConvert for DistanceFadeMode
§impl Hash for DistanceFadeMode
impl Hash for DistanceFadeMode
§impl PartialEq for DistanceFadeMode
impl PartialEq for DistanceFadeMode
§fn eq(&self, other: &DistanceFadeMode) -> bool
fn eq(&self, other: &DistanceFadeMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for DistanceFadeMode
impl ToGodot for DistanceFadeMode
§fn to_godot(&self) -> <DistanceFadeMode as GodotConvert>::Via
fn to_godot(&self) -> <DistanceFadeMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DistanceFadeMode
impl Eq for DistanceFadeMode
impl StructuralPartialEq for DistanceFadeMode
Auto Trait Implementations§
impl Freeze for DistanceFadeMode
impl RefUnwindSafe for DistanceFadeMode
impl Send for DistanceFadeMode
impl Sync for DistanceFadeMode
impl Unpin for DistanceFadeMode
impl UnwindSafe for DistanceFadeMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more