Struct godot::engine::code_edit::CodeCompletionLocation
pub struct CodeCompletionLocation { /* private fields */ }
Implementations§
§impl CodeCompletionLocation
impl CodeCompletionLocation
pub const LOCAL: CodeCompletionLocation = _
pub const LOCAL: CodeCompletionLocation = _
Godot enumerator name: LOCATION_LOCAL
pub const PARENT_MASK: CodeCompletionLocation = _
pub const PARENT_MASK: CodeCompletionLocation = _
Godot enumerator name: LOCATION_PARENT_MASK
pub const OTHER_USER_CODE: CodeCompletionLocation = _
pub const OTHER_USER_CODE: CodeCompletionLocation = _
Godot enumerator name: LOCATION_OTHER_USER_CODE
pub const OTHER: CodeCompletionLocation = _
pub const OTHER: CodeCompletionLocation = _
Godot enumerator name: LOCATION_OTHER
Trait Implementations§
§impl Clone for CodeCompletionLocation
impl Clone for CodeCompletionLocation
§fn clone(&self) -> CodeCompletionLocation
fn clone(&self) -> CodeCompletionLocation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CodeCompletionLocation
impl Debug for CodeCompletionLocation
§impl EngineEnum for CodeCompletionLocation
impl EngineEnum for CodeCompletionLocation
§impl FromGodot for CodeCompletionLocation
impl FromGodot for CodeCompletionLocation
§fn try_from_godot(
via: <CodeCompletionLocation as GodotConvert>::Via
) -> Result<CodeCompletionLocation, ConvertError>
fn try_from_godot( via: <CodeCompletionLocation as GodotConvert>::Via ) -> Result<CodeCompletionLocation, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CodeCompletionLocation
impl GodotConvert for CodeCompletionLocation
§impl Hash for CodeCompletionLocation
impl Hash for CodeCompletionLocation
§impl PartialEq for CodeCompletionLocation
impl PartialEq for CodeCompletionLocation
§fn eq(&self, other: &CodeCompletionLocation) -> bool
fn eq(&self, other: &CodeCompletionLocation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CodeCompletionLocation
impl ToGodot for CodeCompletionLocation
§fn to_godot(&self) -> <CodeCompletionLocation as GodotConvert>::Via
fn to_godot(&self) -> <CodeCompletionLocation as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CodeCompletionLocation
impl Eq for CodeCompletionLocation
impl StructuralPartialEq for CodeCompletionLocation
Auto Trait Implementations§
impl Freeze for CodeCompletionLocation
impl RefUnwindSafe for CodeCompletionLocation
impl Send for CodeCompletionLocation
impl Sync for CodeCompletionLocation
impl Unpin for CodeCompletionLocation
impl UnwindSafe for CodeCompletionLocation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more