Struct godot::engine::cpu_particles_3d::ParticleFlags
pub struct ParticleFlags { /* private fields */ }
Implementations§
§impl ParticleFlags
impl ParticleFlags
pub const ALIGN_Y_TO_VELOCITY: ParticleFlags = _
pub const ALIGN_Y_TO_VELOCITY: ParticleFlags = _
Godot enumerator name: PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY
pub const ROTATE_Y: ParticleFlags = _
pub const ROTATE_Y: ParticleFlags = _
Godot enumerator name: PARTICLE_FLAG_ROTATE_Y
pub const DISABLE_Z: ParticleFlags = _
pub const DISABLE_Z: ParticleFlags = _
Godot enumerator name: PARTICLE_FLAG_DISABLE_Z
pub const MAX: ParticleFlags = _
pub const MAX: ParticleFlags = _
Godot enumerator name: PARTICLE_FLAG_MAX
Trait Implementations§
§impl Clone for ParticleFlags
impl Clone for ParticleFlags
§fn clone(&self) -> ParticleFlags
fn clone(&self) -> ParticleFlags
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ParticleFlags
impl Debug for ParticleFlags
§impl EngineEnum for ParticleFlags
impl EngineEnum for ParticleFlags
§impl FromGodot for ParticleFlags
impl FromGodot for ParticleFlags
§fn try_from_godot(
via: <ParticleFlags as GodotConvert>::Via
) -> Result<ParticleFlags, ConvertError>
fn try_from_godot( via: <ParticleFlags as GodotConvert>::Via ) -> Result<ParticleFlags, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ParticleFlags
impl GodotConvert for ParticleFlags
§impl Hash for ParticleFlags
impl Hash for ParticleFlags
§impl IndexEnum for ParticleFlags
impl IndexEnum for ParticleFlags
§impl PartialEq for ParticleFlags
impl PartialEq for ParticleFlags
§fn eq(&self, other: &ParticleFlags) -> bool
fn eq(&self, other: &ParticleFlags) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ParticleFlags
impl ToGodot for ParticleFlags
§fn to_godot(&self) -> <ParticleFlags as GodotConvert>::Via
fn to_godot(&self) -> <ParticleFlags as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ParticleFlags
impl Eq for ParticleFlags
impl StructuralPartialEq for ParticleFlags
Auto Trait Implementations§
impl Freeze for ParticleFlags
impl RefUnwindSafe for ParticleFlags
impl Send for ParticleFlags
impl Sync for ParticleFlags
impl Unpin for ParticleFlags
impl UnwindSafe for ParticleFlags
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more