Struct godot::engine::csg_polygon_3d::PathRotation
pub struct PathRotation { /* private fields */ }
Implementations§
§impl PathRotation
impl PathRotation
pub const POLYGON: PathRotation = _
pub const POLYGON: PathRotation = _
Godot enumerator name: PATH_ROTATION_POLYGON
pub const PATH: PathRotation = _
pub const PATH: PathRotation = _
Godot enumerator name: PATH_ROTATION_PATH
pub const PATH_FOLLOW: PathRotation = _
pub const PATH_FOLLOW: PathRotation = _
Godot enumerator name: PATH_ROTATION_PATH_FOLLOW
Trait Implementations§
§impl Clone for PathRotation
impl Clone for PathRotation
§fn clone(&self) -> PathRotation
fn clone(&self) -> PathRotation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PathRotation
impl Debug for PathRotation
§impl EngineEnum for PathRotation
impl EngineEnum for PathRotation
§impl FromGodot for PathRotation
impl FromGodot for PathRotation
§fn try_from_godot(
via: <PathRotation as GodotConvert>::Via
) -> Result<PathRotation, ConvertError>
fn try_from_godot( via: <PathRotation as GodotConvert>::Via ) -> Result<PathRotation, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PathRotation
impl GodotConvert for PathRotation
§impl Hash for PathRotation
impl Hash for PathRotation
§impl PartialEq for PathRotation
impl PartialEq for PathRotation
§fn eq(&self, other: &PathRotation) -> bool
fn eq(&self, other: &PathRotation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for PathRotation
impl ToGodot for PathRotation
§fn to_godot(&self) -> <PathRotation as GodotConvert>::Via
fn to_godot(&self) -> <PathRotation as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PathRotation
impl Eq for PathRotation
impl StructuralPartialEq for PathRotation
Auto Trait Implementations§
impl Freeze for PathRotation
impl RefUnwindSafe for PathRotation
impl Send for PathRotation
impl Sync for PathRotation
impl Unpin for PathRotation
impl UnwindSafe for PathRotation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more