Struct godot::engine::display_server::MouseMode
pub struct MouseMode { /* private fields */ }
Implementations§
§impl MouseMode
impl MouseMode
pub const CONFINED_HIDDEN: MouseMode = _
pub const CONFINED_HIDDEN: MouseMode = _
Godot enumerator name: MOUSE_MODE_CONFINED_HIDDEN
Trait Implementations§
§impl EngineEnum for MouseMode
impl EngineEnum for MouseMode
§impl FromGodot for MouseMode
impl FromGodot for MouseMode
§fn try_from_godot(
via: <MouseMode as GodotConvert>::Via
) -> Result<MouseMode, ConvertError>
fn try_from_godot( via: <MouseMode as GodotConvert>::Via ) -> Result<MouseMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for MouseMode
impl ToGodot for MouseMode
§fn to_godot(&self) -> <MouseMode as GodotConvert>::Via
fn to_godot(&self) -> <MouseMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MouseMode
impl Eq for MouseMode
impl StructuralPartialEq for MouseMode
Auto Trait Implementations§
impl Freeze for MouseMode
impl RefUnwindSafe for MouseMode
impl Send for MouseMode
impl Sync for MouseMode
impl Unpin for MouseMode
impl UnwindSafe for MouseMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more