Struct godot::engine::editor_file_dialog::DisplayMode
pub struct DisplayMode { /* private fields */ }
Implementations§
§impl DisplayMode
impl DisplayMode
pub const THUMBNAILS: DisplayMode = _
pub const THUMBNAILS: DisplayMode = _
Godot enumerator name: DISPLAY_THUMBNAILS
pub const LIST: DisplayMode = _
pub const LIST: DisplayMode = _
Godot enumerator name: DISPLAY_LIST
Trait Implementations§
§impl Clone for DisplayMode
impl Clone for DisplayMode
§fn clone(&self) -> DisplayMode
fn clone(&self) -> DisplayMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DisplayMode
impl Debug for DisplayMode
§impl EngineEnum for DisplayMode
impl EngineEnum for DisplayMode
§impl FromGodot for DisplayMode
impl FromGodot for DisplayMode
§fn try_from_godot(
via: <DisplayMode as GodotConvert>::Via
) -> Result<DisplayMode, ConvertError>
fn try_from_godot( via: <DisplayMode as GodotConvert>::Via ) -> Result<DisplayMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DisplayMode
impl GodotConvert for DisplayMode
§impl Hash for DisplayMode
impl Hash for DisplayMode
§impl PartialEq for DisplayMode
impl PartialEq for DisplayMode
§fn eq(&self, other: &DisplayMode) -> bool
fn eq(&self, other: &DisplayMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for DisplayMode
impl ToGodot for DisplayMode
§fn to_godot(&self) -> <DisplayMode as GodotConvert>::Via
fn to_godot(&self) -> <DisplayMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DisplayMode
impl Eq for DisplayMode
impl StructuralPartialEq for DisplayMode
Auto Trait Implementations§
impl Freeze for DisplayMode
impl RefUnwindSafe for DisplayMode
impl Send for DisplayMode
impl Sync for DisplayMode
impl Unpin for DisplayMode
impl UnwindSafe for DisplayMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more