Struct godot::engine::editor_file_dialog::FileMode
pub struct FileMode { /* private fields */ }
Implementations§
§impl FileMode
impl FileMode
pub const OPEN_FILES: FileMode = _
pub const OPEN_FILES: FileMode = _
Godot enumerator name: FILE_MODE_OPEN_FILES
Trait Implementations§
§impl EngineEnum for FileMode
impl EngineEnum for FileMode
§impl FromGodot for FileMode
impl FromGodot for FileMode
§fn try_from_godot(
via: <FileMode as GodotConvert>::Via
) -> Result<FileMode, ConvertError>
fn try_from_godot( via: <FileMode as GodotConvert>::Via ) -> Result<FileMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for FileMode
impl ToGodot for FileMode
§fn to_godot(&self) -> <FileMode as GodotConvert>::Via
fn to_godot(&self) -> <FileMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for FileMode
impl Eq for FileMode
impl StructuralPartialEq for FileMode
Auto Trait Implementations§
impl Freeze for FileMode
impl RefUnwindSafe for FileMode
impl Send for FileMode
impl Sync for FileMode
impl Unpin for FileMode
impl UnwindSafe for FileMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more