Struct godot::engine::editor_plugin::AfterGuiInput
pub struct AfterGuiInput { /* private fields */ }
Expand description
Godot enum name: AfterGUIInput
.
Implementations§
§impl AfterGuiInput
impl AfterGuiInput
pub const PASS: AfterGuiInput = _
pub const PASS: AfterGuiInput = _
Godot enumerator name: AFTER_GUI_INPUT_PASS
pub const STOP: AfterGuiInput = _
pub const STOP: AfterGuiInput = _
Godot enumerator name: AFTER_GUI_INPUT_STOP
pub const CUSTOM: AfterGuiInput = _
pub const CUSTOM: AfterGuiInput = _
Godot enumerator name: AFTER_GUI_INPUT_CUSTOM
Trait Implementations§
§impl Clone for AfterGuiInput
impl Clone for AfterGuiInput
§fn clone(&self) -> AfterGuiInput
fn clone(&self) -> AfterGuiInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AfterGuiInput
impl Debug for AfterGuiInput
§impl EngineEnum for AfterGuiInput
impl EngineEnum for AfterGuiInput
§impl FromGodot for AfterGuiInput
impl FromGodot for AfterGuiInput
§fn try_from_godot(
via: <AfterGuiInput as GodotConvert>::Via
) -> Result<AfterGuiInput, ConvertError>
fn try_from_godot( via: <AfterGuiInput as GodotConvert>::Via ) -> Result<AfterGuiInput, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AfterGuiInput
impl GodotConvert for AfterGuiInput
§impl Hash for AfterGuiInput
impl Hash for AfterGuiInput
§impl PartialEq for AfterGuiInput
impl PartialEq for AfterGuiInput
§fn eq(&self, other: &AfterGuiInput) -> bool
fn eq(&self, other: &AfterGuiInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AfterGuiInput
impl ToGodot for AfterGuiInput
§fn to_godot(&self) -> <AfterGuiInput as GodotConvert>::Via
fn to_godot(&self) -> <AfterGuiInput as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AfterGuiInput
impl Eq for AfterGuiInput
impl StructuralPartialEq for AfterGuiInput
Auto Trait Implementations§
impl Freeze for AfterGuiInput
impl RefUnwindSafe for AfterGuiInput
impl Send for AfterGuiInput
impl Sync for AfterGuiInput
impl Unpin for AfterGuiInput
impl UnwindSafe for AfterGuiInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more