Struct godot::engine::editor_vcs_interface::ChangeType
pub struct ChangeType { /* private fields */ }
Implementations§
§impl ChangeType
impl ChangeType
pub const NEW: ChangeType = _
pub const NEW: ChangeType = _
Godot enumerator name: CHANGE_TYPE_NEW
pub const MODIFIED: ChangeType = _
pub const MODIFIED: ChangeType = _
Godot enumerator name: CHANGE_TYPE_MODIFIED
pub const RENAMED: ChangeType = _
pub const RENAMED: ChangeType = _
Godot enumerator name: CHANGE_TYPE_RENAMED
pub const DELETED: ChangeType = _
pub const DELETED: ChangeType = _
Godot enumerator name: CHANGE_TYPE_DELETED
pub const TYPECHANGE: ChangeType = _
pub const TYPECHANGE: ChangeType = _
Godot enumerator name: CHANGE_TYPE_TYPECHANGE
pub const UNMERGED: ChangeType = _
pub const UNMERGED: ChangeType = _
Godot enumerator name: CHANGE_TYPE_UNMERGED
Trait Implementations§
§impl Clone for ChangeType
impl Clone for ChangeType
§fn clone(&self) -> ChangeType
fn clone(&self) -> ChangeType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ChangeType
impl Debug for ChangeType
§impl EngineEnum for ChangeType
impl EngineEnum for ChangeType
§impl FromGodot for ChangeType
impl FromGodot for ChangeType
§fn try_from_godot(
via: <ChangeType as GodotConvert>::Via
) -> Result<ChangeType, ConvertError>
fn try_from_godot( via: <ChangeType as GodotConvert>::Via ) -> Result<ChangeType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ChangeType
impl GodotConvert for ChangeType
§impl Hash for ChangeType
impl Hash for ChangeType
§impl PartialEq for ChangeType
impl PartialEq for ChangeType
§fn eq(&self, other: &ChangeType) -> bool
fn eq(&self, other: &ChangeType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ChangeType
impl ToGodot for ChangeType
§fn to_godot(&self) -> <ChangeType as GodotConvert>::Via
fn to_godot(&self) -> <ChangeType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ChangeType
impl Eq for ChangeType
impl StructuralPartialEq for ChangeType
Auto Trait Implementations§
impl Freeze for ChangeType
impl RefUnwindSafe for ChangeType
impl Send for ChangeType
impl Sync for ChangeType
impl Unpin for ChangeType
impl UnwindSafe for ChangeType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more