Struct godot::engine::environment::AmbientSource
pub struct AmbientSource { /* private fields */ }
Implementations§
§impl AmbientSource
impl AmbientSource
pub const BG: AmbientSource = _
pub const BG: AmbientSource = _
Godot enumerator name: AMBIENT_SOURCE_BG
pub const DISABLED: AmbientSource = _
pub const DISABLED: AmbientSource = _
Godot enumerator name: AMBIENT_SOURCE_DISABLED
pub const COLOR: AmbientSource = _
pub const COLOR: AmbientSource = _
Godot enumerator name: AMBIENT_SOURCE_COLOR
pub const SKY: AmbientSource = _
pub const SKY: AmbientSource = _
Godot enumerator name: AMBIENT_SOURCE_SKY
Trait Implementations§
§impl Clone for AmbientSource
impl Clone for AmbientSource
§fn clone(&self) -> AmbientSource
fn clone(&self) -> AmbientSource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AmbientSource
impl Debug for AmbientSource
§impl EngineEnum for AmbientSource
impl EngineEnum for AmbientSource
§impl FromGodot for AmbientSource
impl FromGodot for AmbientSource
§fn try_from_godot(
via: <AmbientSource as GodotConvert>::Via
) -> Result<AmbientSource, ConvertError>
fn try_from_godot( via: <AmbientSource as GodotConvert>::Via ) -> Result<AmbientSource, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AmbientSource
impl GodotConvert for AmbientSource
§impl Hash for AmbientSource
impl Hash for AmbientSource
§impl PartialEq for AmbientSource
impl PartialEq for AmbientSource
§fn eq(&self, other: &AmbientSource) -> bool
fn eq(&self, other: &AmbientSource) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AmbientSource
impl ToGodot for AmbientSource
§fn to_godot(&self) -> <AmbientSource as GodotConvert>::Via
fn to_godot(&self) -> <AmbientSource as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AmbientSource
impl Eq for AmbientSource
impl StructuralPartialEq for AmbientSource
Auto Trait Implementations§
impl Freeze for AmbientSource
impl RefUnwindSafe for AmbientSource
impl Send for AmbientSource
impl Sync for AmbientSource
impl Unpin for AmbientSource
impl UnwindSafe for AmbientSource
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more