Struct godot::engine::fast_noise_lite::CellularDistanceFunction
pub struct CellularDistanceFunction { /* private fields */ }
Implementations§
§impl CellularDistanceFunction
impl CellularDistanceFunction
pub const EUCLIDEAN: CellularDistanceFunction = _
pub const EUCLIDEAN: CellularDistanceFunction = _
Godot enumerator name: DISTANCE_EUCLIDEAN
pub const EUCLIDEAN_SQUARED: CellularDistanceFunction = _
pub const EUCLIDEAN_SQUARED: CellularDistanceFunction = _
Godot enumerator name: DISTANCE_EUCLIDEAN_SQUARED
pub const MANHATTAN: CellularDistanceFunction = _
pub const MANHATTAN: CellularDistanceFunction = _
Godot enumerator name: DISTANCE_MANHATTAN
pub const HYBRID: CellularDistanceFunction = _
pub const HYBRID: CellularDistanceFunction = _
Godot enumerator name: DISTANCE_HYBRID
Trait Implementations§
§impl Clone for CellularDistanceFunction
impl Clone for CellularDistanceFunction
§fn clone(&self) -> CellularDistanceFunction
fn clone(&self) -> CellularDistanceFunction
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CellularDistanceFunction
impl Debug for CellularDistanceFunction
§impl EngineEnum for CellularDistanceFunction
impl EngineEnum for CellularDistanceFunction
§impl FromGodot for CellularDistanceFunction
impl FromGodot for CellularDistanceFunction
§fn try_from_godot(
via: <CellularDistanceFunction as GodotConvert>::Via
) -> Result<CellularDistanceFunction, ConvertError>
fn try_from_godot( via: <CellularDistanceFunction as GodotConvert>::Via ) -> Result<CellularDistanceFunction, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CellularDistanceFunction
impl GodotConvert for CellularDistanceFunction
§impl Hash for CellularDistanceFunction
impl Hash for CellularDistanceFunction
§impl PartialEq for CellularDistanceFunction
impl PartialEq for CellularDistanceFunction
§fn eq(&self, other: &CellularDistanceFunction) -> bool
fn eq(&self, other: &CellularDistanceFunction) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CellularDistanceFunction
impl ToGodot for CellularDistanceFunction
§fn to_godot(&self) -> <CellularDistanceFunction as GodotConvert>::Via
fn to_godot(&self) -> <CellularDistanceFunction as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CellularDistanceFunction
impl Eq for CellularDistanceFunction
impl StructuralPartialEq for CellularDistanceFunction
Auto Trait Implementations§
impl Freeze for CellularDistanceFunction
impl RefUnwindSafe for CellularDistanceFunction
impl Send for CellularDistanceFunction
impl Sync for CellularDistanceFunction
impl Unpin for CellularDistanceFunction
impl UnwindSafe for CellularDistanceFunction
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more