Struct godot::engine::fast_noise_lite::CellularReturnType
pub struct CellularReturnType { /* private fields */ }
Implementations§
§impl CellularReturnType
impl CellularReturnType
pub const CELL_VALUE: CellularReturnType = _
pub const CELL_VALUE: CellularReturnType = _
Godot enumerator name: RETURN_CELL_VALUE
pub const DISTANCE: CellularReturnType = _
pub const DISTANCE: CellularReturnType = _
Godot enumerator name: RETURN_DISTANCE
pub const DISTANCE2: CellularReturnType = _
pub const DISTANCE2: CellularReturnType = _
Godot enumerator name: RETURN_DISTANCE2
pub const DISTANCE2_ADD: CellularReturnType = _
pub const DISTANCE2_ADD: CellularReturnType = _
Godot enumerator name: RETURN_DISTANCE2_ADD
pub const DISTANCE2_SUB: CellularReturnType = _
pub const DISTANCE2_SUB: CellularReturnType = _
Godot enumerator name: RETURN_DISTANCE2_SUB
pub const DISTANCE2_MUL: CellularReturnType = _
pub const DISTANCE2_MUL: CellularReturnType = _
Godot enumerator name: RETURN_DISTANCE2_MUL
pub const DISTANCE2_DIV: CellularReturnType = _
pub const DISTANCE2_DIV: CellularReturnType = _
Godot enumerator name: RETURN_DISTANCE2_DIV
Trait Implementations§
§impl Clone for CellularReturnType
impl Clone for CellularReturnType
§fn clone(&self) -> CellularReturnType
fn clone(&self) -> CellularReturnType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CellularReturnType
impl Debug for CellularReturnType
§impl EngineEnum for CellularReturnType
impl EngineEnum for CellularReturnType
§impl FromGodot for CellularReturnType
impl FromGodot for CellularReturnType
§fn try_from_godot(
via: <CellularReturnType as GodotConvert>::Via
) -> Result<CellularReturnType, ConvertError>
fn try_from_godot( via: <CellularReturnType as GodotConvert>::Via ) -> Result<CellularReturnType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CellularReturnType
impl GodotConvert for CellularReturnType
§impl Hash for CellularReturnType
impl Hash for CellularReturnType
§impl PartialEq for CellularReturnType
impl PartialEq for CellularReturnType
§fn eq(&self, other: &CellularReturnType) -> bool
fn eq(&self, other: &CellularReturnType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CellularReturnType
impl ToGodot for CellularReturnType
§fn to_godot(&self) -> <CellularReturnType as GodotConvert>::Via
fn to_godot(&self) -> <CellularReturnType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CellularReturnType
impl Eq for CellularReturnType
impl StructuralPartialEq for CellularReturnType
Auto Trait Implementations§
impl Freeze for CellularReturnType
impl RefUnwindSafe for CellularReturnType
impl Send for CellularReturnType
impl Sync for CellularReturnType
impl Unpin for CellularReturnType
impl UnwindSafe for CellularReturnType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more