Function godot::engine::load

pub fn load<T>(path: impl Into<GString>) -> Gd<T>
where T: Inherits<Resource>,
Expand description

⚠️ Loads a resource from the filesystem located at path, panicking on error.

See try_load for more information.

§Example

use godot::prelude::*;

let scene = load::<PackedScene>("res://path/to/Main.tscn");

§Panics

If the resource cannot be loaded, or is not of type T or inherited.