godot::builtin

Struct GString

pub struct GString { /* private fields */ }
Expand description

Godot’s reference counted string type.

This is the Rust binding of GDScript’s String type. It represents the native string class used within the Godot engine, and as such has different memory layout and characteristics than std::string::String.

GString uses copy-on-write semantics and is cheap to clone. Modifying a string may trigger a copy, if that instance shares its backing storage with other strings.

Note that GString is not immutable, but it offers a very limited set of write APIs. Most operations return new strings. In order to modify Godot strings, it’s often easiest to convert them to Rust strings, perform the modifications and convert back.

§GString vs. String

When interfacing with the Godot engine API, you often have the choice between String and GString. In user-declared methods exposed to Godot through the #[func] attribute, both types can be used as parameters and return types, and conversions are done transparently. For auto-generated binding APIs in godot::classes, both parameters and return types are GString. Parameters are declared as impl AsArg<GString>, allowing you to be more flexible with arguments such as "some_string".

As a general guideline, use GString if:

  • your strings are very large, so you can avoid copying them
  • you need specific operations only available in Godot (e.g. sha256_text(), c_escape(), …)
  • you primarily pass them between different Godot APIs, without string processing in user code

Use Rust’s String if:

  • you need to modify the string
  • you would like to decouple part of your code from Godot (e.g. independent game logic, standalone tests)
  • you want a standard type for interoperability with third-party code (e.g. regex crate)
  • you have a large number of method calls per string instance (which are more expensive due to indirectly calling into Godot)
  • you need UTF-8 encoding (GString uses UTF-32)

§Null bytes

Note that Godot ignores any bytes after a null-byte. This means that for instance "hello, world!" and "hello, world!\0 ignored by Godot" will be treated as the same string if converted to a GString.

§All string types

Intended use caseString type
General purposeGString
Interned namesStringName
Scene-node pathsNodePath

§Godot docs

String (stable)

Implementations§

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impl GString

pub fn new() -> GString

Construct a new empty GString.

pub fn len(&self) -> usize

Number of characters in the string.

Godot equivalent: length

pub fn hash(&self) -> u32

Returns a 32-bit integer hash value representing the string.

pub fn chars(&self) -> &[char]

Gets the UTF-32 character slice from a GString.

pub fn arg<T>(&self) -> impl AsArg<T>
where T: for<'a> From<&'a GString> + for<'a> ParamType<Arg<'a> = CowArg<'a, T>> + 'a,

Use as argument for an impl AsArg<StringName|NodePath> parameter.

This is a convenient way to convert arguments of similar string types.

§Example

Node::has_node() takes NodePath, let’s pass a GString:

let name = GString::from("subnode");

let node = Node::new_alloc();
if node.has_node(name.arg()) {
    // ...
}
§Generic bounds

The bounds are implementation-defined and may change at any time. Do not use this function in a generic context requiring T – use the From trait or ParamType in that case.

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impl GString

Manually-declared, shared methods between GString and StringName.

pub fn unicode_at(&self, index: usize) -> char

Returns the Unicode code point (“character”) at position index.

§Panics

In debug builds, if index is out of bounds. In Release builds, 0 is returned instead.

pub fn find(&self, what: impl AsArg<GString>) -> Option<usize>

Find first occurrence of what and return index, or None if not found.

Check find_ex() for all custom options.

pub fn find_ex<'s, 'w>( &'s self, what: impl AsArg<GString> + 'w, ) -> ExGStringFind<'s, 'w>

Returns a builder for finding substrings, with various configuration options.

The builder struct offers methods to configure 3 dimensions, which map to different Godot functions in the back:

MethodDefault behaviorBehavior after method call
r()forward search (find*)backward search (rfind*)
n()case-sensitive search (*find)case-insensitive search (*findn)
from(index)search from beginning (or end if reverse)search from specified index

Returns Some(index) of the first occurrence, or None if not found.

§Example

To find the substring "O" in "Hello World", not considering case and starting from position 5, you can write:

let s = GString::from("Hello World");
if let Some(found) = s.find_ex("O").n().from(5).done() {
   do_sth_with_index(found)
}

This is equivalent to the following GDScript code:

var s: GString = "Hello World"
var found = s.findn("O", 5)
if found != -1:
    do_sth_with_index(found)

pub fn count( &self, what: impl AsArg<GString>, range: impl RangeBounds<usize>, ) -> usize

Count how many times what appears within range. Use .. for full string search.

pub fn countn( &self, what: impl AsArg<GString>, range: impl RangeBounds<usize>, ) -> usize

Count how many times what appears within range, case-insensitively. Use .. for full string search.

pub fn split(&self, delimiter: impl AsArg<GString>) -> PackedStringArray

Splits the string according to delimiter.

See split_ex() if you need further configuration.

pub fn split_ex<'s, 'w>( &'s self, delimiter: impl AsArg<GString> + 'w, ) -> ExGStringSplit<'s, 'w>

Returns a builder that splits this string into substrings using delimiter.

If delimiter is an empty string, each substring will be a single character.

The builder struct offers methods to configure multiple dimensions. Note that rsplit in Godot is not useful without the maxsplit argument, so the two are combined in Rust as maxsplit_r.

MethodDefault behaviorBehavior after method call
disallow_empty()allows empty partsempty parts are removed from result
maxsplit(n)entire string is splitsplits n times -> n+1 parts
maxsplit_r(n)entire string is splitsplits n times -> n+1 parts (start from back)

pub fn substr(&self, range: impl RangeBounds<usize>) -> GString

Returns a substring of this, as another GString.

pub fn get_slice( &self, delimiter: impl AsArg<GString>, slice: usize, ) -> Option<GString>

Splits the string using a string delimiter and returns the substring at index slice.

Returns the original string if delimiter does not occur in the string. Returns None if slice is out of bounds.

This is faster than split(), if you only need one substring.

pub fn get_slicec(&self, delimiter: char, slice: usize) -> Option<GString>

Splits the string using a Unicode char delimiter and returns the substring at index slice.

Returns the original string if delimiter does not occur in the string. Returns None if slice is out of bounds.

This is faster than split(), if you only need one substring.

pub fn get_slice_count(&self, delimiter: impl AsArg<GString>) -> usize

Returns the total number of slices, when the string is split with the given delimiter.

See also split() and get_slice().

pub fn erase(&self, range: impl RangeBounds<usize>) -> GString

Returns a copy of the string without the specified index range.

pub fn insert(&self, position: usize, what: impl AsArg<GString>) -> GString

Returns a copy of the string with an additional string inserted at the given position.

If the position is out of bounds, the string will be inserted at the end.

Consider using format() for more flexibility.

pub fn format(&self, array_or_dict: &Variant) -> GString

Format a string using substitutions from an array or dictionary.

See Godot’s String.format().

pub fn format_with_placeholder( &self, array_or_dict: &Variant, placeholder: impl AsArg<GString>, ) -> GString

Format a string using substitutions from an array or dictionary + custom placeholder.

See Godot’s String.format().

pub fn lpad(&self, min_length: usize, character: char) -> GString

Formats the string to be at least min_length long, by adding characters to the left of the string, if necessary.

Godot itself allows padding with multiple characters, but that behavior is not very useful, because min_length isn’t respected in that case. The parameter in Godot is even called character. In Rust, we directly expose char instead.

See also rpad().

pub fn rpad(&self, min_length: usize, character: char) -> GString

Formats the string to be at least min_length long, by adding characters to the right of the string, if necessary.

Godot itself allows padding with multiple characters, but that behavior is not very useful, because min_length isn’t respected in that case. The parameter in Godot is even called character. In Rust, we directly expose char instead.

See also lpad().

pub fn pad_decimals(&self, digits: usize) -> GString

Formats the string representing a number to have an exact number of digits after the decimal point.

pub fn pad_zeros(&self, digits: usize) -> GString

Formats the string representing a number to have an exact number of digits before the decimal point.

pub fn casecmp_to(&self, to: impl AsArg<GString>) -> Ordering

Case-sensitive, lexicographic comparison to another string.

Returns the Ordering relation of self towards to. Ordering is determined by the Unicode code points of each string, which roughly matches the alphabetical order.

See also nocasecmp_to(), naturalcasecmp_to(), filecasecmp_to().

pub fn nocasecmp_to(&self, to: impl AsArg<GString>) -> Ordering

Case-insensitive, lexicographic comparison to another string.

Returns the Ordering relation of self towards to. Ordering is determined by the Unicode code points of each string, which roughly matches the alphabetical order.

See also casecmp_to(), naturalcasecmp_to(), filecasecmp_to().

pub fn naturalcasecmp_to(&self, to: impl AsArg<GString>) -> Ordering

Case-sensitive, natural-order comparison to another string.

Returns the Ordering relation of self towards to. Ordering is determined by the Unicode code points of each string, which roughly matches the alphabetical order.

When used for sorting, natural order comparison orders sequences of numbers by the combined value of each digit as is often expected, instead of the single digit’s value. A sorted sequence of numbered strings will be ["1", "2", "3", ...], not ["1", "10", "2", "3", ...].

With different string lengths, returns Ordering::Greater if this string is longer than the to string, or Ordering::Less if shorter.

See also casecmp_to(), naturalnocasecmp_to(), filecasecmp_to().

pub fn naturalnocasecmp_to(&self, to: impl AsArg<GString>) -> Ordering

Case-insensitive, natural-order comparison to another string.

Returns the Ordering relation of self towards to. Ordering is determined by the Unicode code points of each string, which roughly matches the alphabetical order.

When used for sorting, natural order comparison orders sequences of numbers by the combined value of each digit as is often expected, instead of the single digit’s value. A sorted sequence of numbered strings will be ["1", "2", "3", ...], not ["1", "10", "2", "3", ...].

With different string lengths, returns Ordering::Greater if this string is longer than the to string, or Ordering::Less if shorter.

See also casecmp_to(), naturalcasecmp_to(), filecasecmp_to().

pub fn filecasecmp_to(&self, to: impl AsArg<GString>) -> Ordering

Available on since_api="4.3" only.

Case-sensitive, filename-oriented comparison to another string.

Like naturalcasecmp_to(), but prioritizes strings that begin with periods (.) and underscores (_) before any other character. Useful when sorting folders or file names.

See also casecmp_to(), naturalcasecmp_to(), filenocasecmp_to().

pub fn filenocasecmp_to(&self, to: impl AsArg<GString>) -> Ordering

Available on since_api="4.3" only.

Case-insensitive, filename-oriented comparison to another string.

Like naturalnocasecmp_to(), but prioritizes strings that begin with periods (.) and underscores (_) before any other character. Useful when sorting folders or file names.

See also casecmp_to(), naturalcasecmp_to(), filecasecmp_to().

pub fn match_glob(&self, pattern: impl AsArg<GString>) -> bool

Simple expression match (also called “glob” or “globbing”), where * matches zero or more arbitrary characters and ? matches any single character except a period (.).

An empty string or empty expression always evaluates to false.

Renamed from match because of collision with Rust keyword + possible confusion with String::matches() that can match regex.

pub fn matchn_glob(&self, pattern: impl AsArg<GString>) -> bool

Simple case-insensitive expression match (also called “glob” or “globbing”), where * matches zero or more arbitrary characters and ? matches any single character except a period (.).

An empty string or empty expression always evaluates to false.

Renamed from matchn because of collision with Rust keyword + possible confusion with String::matches() that can match regex.

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impl GString

pub fn begins_with(&self, text: impl AsArg<GString>) -> bool

pub fn ends_with(&self, text: impl AsArg<GString>) -> bool

pub fn is_subsequence_of(&self, text: impl AsArg<GString>) -> bool

pub fn is_subsequence_ofn(&self, text: impl AsArg<GString>) -> bool

pub fn bigrams(&self) -> PackedStringArray

pub fn similarity(&self, text: impl AsArg<GString>) -> f64

pub fn replace( &self, what: impl AsArg<GString>, forwhat: impl AsArg<GString>, ) -> GString

pub fn replacen( &self, what: impl AsArg<GString>, forwhat: impl AsArg<GString>, ) -> GString

pub fn repeat(&self, count: i64) -> GString

pub fn reverse(&self) -> GString

pub fn capitalize(&self) -> GString

pub fn to_camel_case(&self) -> GString

pub fn to_pascal_case(&self) -> GString

pub fn to_snake_case(&self) -> GString

pub fn split_floats( &self, delimiter: impl AsArg<GString>, allow_empty: bool, ) -> PackedFloat64Array

pub fn join(&self, parts: &PackedStringArray) -> GString

pub fn to_upper(&self) -> GString

pub fn to_lower(&self) -> GString

pub fn left(&self, length: i64) -> GString

pub fn right(&self, length: i64) -> GString

pub fn strip_edges(&self, left: bool, right: bool) -> GString

pub fn strip_escapes(&self) -> GString

pub fn lstrip(&self, chars: impl AsArg<GString>) -> GString

pub fn rstrip(&self, chars: impl AsArg<GString>) -> GString

pub fn get_extension(&self) -> GString

pub fn get_basename(&self) -> GString

pub fn path_join(&self, file: impl AsArg<GString>) -> GString

pub fn indent(&self, prefix: impl AsArg<GString>) -> GString

pub fn dedent(&self) -> GString

pub fn md5_text(&self) -> GString

pub fn sha1_text(&self) -> GString

pub fn sha256_text(&self) -> GString

pub fn md5_buffer(&self) -> PackedByteArray

pub fn sha1_buffer(&self) -> PackedByteArray

pub fn sha256_buffer(&self) -> PackedByteArray

pub fn is_empty(&self) -> bool

pub fn contains(&self, what: impl AsArg<GString>) -> bool

pub fn containsn(&self, what: impl AsArg<GString>) -> bool

pub fn is_absolute_path(&self) -> bool

pub fn is_relative_path(&self) -> bool

pub fn simplify_path(&self) -> GString

pub fn get_base_dir(&self) -> GString

pub fn get_file(&self) -> GString

pub fn xml_escape(&self, escape_quotes: bool) -> GString

pub fn xml_unescape(&self) -> GString

pub fn uri_encode(&self) -> GString

pub fn uri_decode(&self) -> GString

pub fn c_escape(&self) -> GString

pub fn c_unescape(&self) -> GString

pub fn json_escape(&self) -> GString

pub fn validate_node_name(&self) -> GString

pub fn validate_filename(&self) -> GString

pub fn is_valid_identifier(&self) -> bool

pub fn is_valid_int(&self) -> bool

pub fn is_valid_float(&self) -> bool

pub fn is_valid_hex_number(&self, with_prefix: bool) -> bool

pub fn is_valid_html_color(&self) -> bool

pub fn is_valid_ip_address(&self) -> bool

pub fn is_valid_filename(&self) -> bool

pub fn to_int(&self) -> i64

pub fn to_float(&self) -> f64

pub fn hex_to_int(&self) -> i64

pub fn bin_to_int(&self) -> i64

pub fn trim_prefix(&self, prefix: impl AsArg<GString>) -> GString

pub fn trim_suffix(&self, suffix: impl AsArg<GString>) -> GString

pub fn to_ascii_buffer(&self) -> PackedByteArray

pub fn to_utf8_buffer(&self) -> PackedByteArray

pub fn to_utf16_buffer(&self) -> PackedByteArray

pub fn to_utf32_buffer(&self) -> PackedByteArray

pub fn hex_decode(&self) -> PackedByteArray

pub fn to_wchar_buffer(&self) -> PackedByteArray

pub fn num_scientific(number: f64) -> GString

pub fn num(number: f64, decimals: i64) -> GString

pub fn num_int64(number: i64, base: i64, capitalize_hex: bool) -> GString

pub fn num_uint64(number: i64, base: i64, capitalize_hex: bool) -> GString

pub fn chr(char: i64) -> GString

pub fn humanize_size(size: i64) -> GString

Trait Implementations§

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impl Clone for GString

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fn clone(&self) -> GString

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GString

Uses literal syntax from GDScript: "string"

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for GString

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fn default() -> GString

Returns the “default value” for a type. Read more
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impl Display for GString

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Drop for GString

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Export for GString

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fn export_hint() -> PropertyHintInfo

The export info to use for an exported field of this type, if no other export info is specified.
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impl Extend<GString> for PackedStringArray

Extends aPackedStringArray with the contents of an iterator

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fn extend<I>(&mut self, iter: I)
where I: IntoIterator<Item = GString>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl From<&[char]> for GString

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fn from(chars: &[char]) -> GString

Converts to this type from the input type.
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impl From<&GString> for NodePath

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fn from(string: &GString) -> NodePath

Converts to this type from the input type.
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impl From<&GString> for StringName

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fn from(string: &GString) -> StringName

See also [GString::to_string_name()].

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impl From<&NodePath> for GString

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fn from(path: &NodePath) -> GString

Converts to this type from the input type.
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impl From<&String> for GString

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fn from(value: &String) -> GString

Converts to this type from the input type.
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impl From<&StringName> for GString

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fn from(string: &StringName) -> GString

Converts to this type from the input type.
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impl From<&str> for GString

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fn from(s: &str) -> GString

Converts to this type from the input type.
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impl From<GString> for NodePath

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fn from(string: GString) -> NodePath

Converts this GString to a NodePath.

This is identical to NodePath::from(&string), and as such there is no performance benefit.

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impl From<GString> for StringName

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fn from(string: GString) -> StringName

Converts this GString to a StringName.

This is identical to StringName::from(&string), and as such there is no performance benefit.

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impl From<NodePath> for GString

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fn from(path: NodePath) -> GString

Converts this NodePath to a GString.

This is identical to GString::from(&path), and as such there is no performance benefit.

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impl From<String> for GString

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fn from(value: String) -> GString

Converts to this type from the input type.
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impl From<StringName> for GString

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fn from(string_name: StringName) -> GString

Converts this StringName to a GString.

This is identical to GString::from(&string_name), and as such there is no performance benefit.

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impl FromGodot for GString

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fn try_from_godot( via: <GString as GodotConvert>::Via, ) -> Result<GString, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl FromIterator<GString> for PackedStringArray

Creates a PackedStringArray from an iterator.

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fn from_iter<I>(iter: I) -> PackedStringArray
where I: IntoIterator<Item = GString>,

Creates a value from an iterator. Read more
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impl FromStr for GString

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type Err = Infallible

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<GString, <GString as FromStr>::Err>

Parses a string s to return a value of this type. Read more
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impl GodotConvert for GString

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type Via = GString

The type through which Self is represented in Godot.
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impl Hash for GString

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for GString

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fn cmp(&self, other: &GString) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl ParamType for GString

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fn owned_to_arg<'v>(self) -> <GString as ParamType>::Arg<'v>

Converts an owned value to the canonical argument type, which can be passed to impl AsArg<T>. Read more
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impl PartialEq for GString

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fn eq(&self, other: &GString) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GString

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fn partial_cmp(&self, other: &GString) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl ToGodot for GString

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type ToVia<'v> = <GString as GodotConvert>::Via

Target type of to_godot(), which can differ from Via for pass-by-reference types. Read more
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fn to_godot(&self) -> <GString as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Var for GString

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fn get_property(&self) -> <GString as GodotConvert>::Via

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fn set_property(&mut self, value: <GString as GodotConvert>::Via)

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fn var_hint() -> PropertyHintInfo

Specific property hints, only override if they deviate from GodotType::property_info, e.g. for enums/newtypes.
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impl ArrayElement for GString

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impl<'r> AsArg<GString> for &'r GString

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impl AsArg<GString> for &String

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impl AsArg<GString> for &str

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impl Eq for GString

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impl GodotType for GString

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impl PackedArrayElement for GString

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.