Struct godot::engine::generic6_dof_joint_3d::Flag
pub struct Flag { /* private fields */ }
Implementations§
§impl Flag
impl Flag
pub const ENABLE_LINEAR_LIMIT: Flag = _
pub const ENABLE_LINEAR_LIMIT: Flag = _
Godot enumerator name: FLAG_ENABLE_LINEAR_LIMIT
pub const ENABLE_ANGULAR_LIMIT: Flag = _
pub const ENABLE_ANGULAR_LIMIT: Flag = _
Godot enumerator name: FLAG_ENABLE_ANGULAR_LIMIT
pub const ENABLE_LINEAR_SPRING: Flag = _
pub const ENABLE_LINEAR_SPRING: Flag = _
Godot enumerator name: FLAG_ENABLE_LINEAR_SPRING
pub const ENABLE_ANGULAR_SPRING: Flag = _
pub const ENABLE_ANGULAR_SPRING: Flag = _
Godot enumerator name: FLAG_ENABLE_ANGULAR_SPRING
pub const ENABLE_MOTOR: Flag = _
pub const ENABLE_MOTOR: Flag = _
Godot enumerator name: FLAG_ENABLE_MOTOR
pub const ENABLE_LINEAR_MOTOR: Flag = _
pub const ENABLE_LINEAR_MOTOR: Flag = _
Godot enumerator name: FLAG_ENABLE_LINEAR_MOTOR
Trait Implementations§
§impl EngineEnum for Flag
impl EngineEnum for Flag
§impl FromGodot for Flag
impl FromGodot for Flag
§fn try_from_godot(
via: <Flag as GodotConvert>::Via
) -> Result<Flag, ConvertError>
fn try_from_godot( via: <Flag as GodotConvert>::Via ) -> Result<Flag, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Flag
impl ToGodot for Flag
§fn to_godot(&self) -> <Flag as GodotConvert>::Via
fn to_godot(&self) -> <Flag as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Flag
impl Eq for Flag
impl StructuralPartialEq for Flag
Auto Trait Implementations§
impl Freeze for Flag
impl RefUnwindSafe for Flag
impl Send for Flag
impl Sync for Flag
impl Unpin for Flag
impl UnwindSafe for Flag
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more