Struct godot::engine::global::EulerOrder
pub struct EulerOrder { /* private fields */ }
Implementations§
§impl EulerOrder
impl EulerOrder
pub const XYZ: EulerOrder = _
pub const XYZ: EulerOrder = _
Godot enumerator name: EULER_ORDER_XYZ
pub const XZY: EulerOrder = _
pub const XZY: EulerOrder = _
Godot enumerator name: EULER_ORDER_XZY
pub const YXZ: EulerOrder = _
pub const YXZ: EulerOrder = _
Godot enumerator name: EULER_ORDER_YXZ
pub const YZX: EulerOrder = _
pub const YZX: EulerOrder = _
Godot enumerator name: EULER_ORDER_YZX
pub const ZXY: EulerOrder = _
pub const ZXY: EulerOrder = _
Godot enumerator name: EULER_ORDER_ZXY
pub const ZYX: EulerOrder = _
pub const ZYX: EulerOrder = _
Godot enumerator name: EULER_ORDER_ZYX
Trait Implementations§
§impl Clone for EulerOrder
impl Clone for EulerOrder
§fn clone(&self) -> EulerOrder
fn clone(&self) -> EulerOrder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EulerOrder
impl Debug for EulerOrder
§impl EngineEnum for EulerOrder
impl EngineEnum for EulerOrder
§impl FromGodot for EulerOrder
impl FromGodot for EulerOrder
§fn try_from_godot(
via: <EulerOrder as GodotConvert>::Via
) -> Result<EulerOrder, ConvertError>
fn try_from_godot( via: <EulerOrder as GodotConvert>::Via ) -> Result<EulerOrder, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EulerOrder
impl GodotConvert for EulerOrder
§impl Hash for EulerOrder
impl Hash for EulerOrder
§impl PartialEq for EulerOrder
impl PartialEq for EulerOrder
§fn eq(&self, other: &EulerOrder) -> bool
fn eq(&self, other: &EulerOrder) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for EulerOrder
impl ToGodot for EulerOrder
§fn to_godot(&self) -> <EulerOrder as GodotConvert>::Via
fn to_godot(&self) -> <EulerOrder as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EulerOrder
impl Eq for EulerOrder
impl StructuralPartialEq for EulerOrder
Auto Trait Implementations§
impl Freeze for EulerOrder
impl RefUnwindSafe for EulerOrder
impl Send for EulerOrder
impl Sync for EulerOrder
impl Unpin for EulerOrder
impl UnwindSafe for EulerOrder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more