Struct godot::engine::global::Key

pub struct Key { /* private fields */ }

Implementations§

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impl Key

pub const NONE: Key = _

Godot enumerator name: KEY_NONE

pub const SPECIAL: Key = _

Godot enumerator name: KEY_SPECIAL

pub const ESCAPE: Key = _

Godot enumerator name: KEY_ESCAPE

pub const TAB: Key = _

Godot enumerator name: KEY_TAB

pub const BACKTAB: Key = _

Godot enumerator name: KEY_BACKTAB

pub const BACKSPACE: Key = _

Godot enumerator name: KEY_BACKSPACE

pub const ENTER: Key = _

Godot enumerator name: KEY_ENTER

pub const KP_ENTER: Key = _

Godot enumerator name: KEY_KP_ENTER

pub const INSERT: Key = _

Godot enumerator name: KEY_INSERT

pub const DELETE: Key = _

Godot enumerator name: KEY_DELETE

pub const PAUSE: Key = _

Godot enumerator name: KEY_PAUSE

pub const PRINT: Key = _

Godot enumerator name: KEY_PRINT

pub const SYSREQ: Key = _

Godot enumerator name: KEY_SYSREQ

pub const CLEAR: Key = _

Godot enumerator name: KEY_CLEAR

pub const HOME: Key = _

Godot enumerator name: KEY_HOME

pub const END: Key = _

Godot enumerator name: KEY_END

pub const LEFT: Key = _

Godot enumerator name: KEY_LEFT

pub const UP: Key = _

Godot enumerator name: KEY_UP

pub const RIGHT: Key = _

Godot enumerator name: KEY_RIGHT

pub const DOWN: Key = _

Godot enumerator name: KEY_DOWN

pub const PAGEUP: Key = _

Godot enumerator name: KEY_PAGEUP

pub const PAGEDOWN: Key = _

Godot enumerator name: KEY_PAGEDOWN

pub const SHIFT: Key = _

Godot enumerator name: KEY_SHIFT

pub const CTRL: Key = _

Godot enumerator name: KEY_CTRL

pub const META: Key = _

Godot enumerator name: KEY_META

pub const ALT: Key = _

Godot enumerator name: KEY_ALT

pub const CAPSLOCK: Key = _

Godot enumerator name: KEY_CAPSLOCK

pub const NUMLOCK: Key = _

Godot enumerator name: KEY_NUMLOCK

pub const SCROLLLOCK: Key = _

Godot enumerator name: KEY_SCROLLLOCK

pub const F1: Key = _

Godot enumerator name: KEY_F1

pub const F2: Key = _

Godot enumerator name: KEY_F2

pub const F3: Key = _

Godot enumerator name: KEY_F3

pub const F4: Key = _

Godot enumerator name: KEY_F4

pub const F5: Key = _

Godot enumerator name: KEY_F5

pub const F6: Key = _

Godot enumerator name: KEY_F6

pub const F7: Key = _

Godot enumerator name: KEY_F7

pub const F8: Key = _

Godot enumerator name: KEY_F8

pub const F9: Key = _

Godot enumerator name: KEY_F9

pub const F10: Key = _

Godot enumerator name: KEY_F10

pub const F11: Key = _

Godot enumerator name: KEY_F11

pub const F12: Key = _

Godot enumerator name: KEY_F12

pub const F13: Key = _

Godot enumerator name: KEY_F13

pub const F14: Key = _

Godot enumerator name: KEY_F14

pub const F15: Key = _

Godot enumerator name: KEY_F15

pub const F16: Key = _

Godot enumerator name: KEY_F16

pub const F17: Key = _

Godot enumerator name: KEY_F17

pub const F18: Key = _

Godot enumerator name: KEY_F18

pub const F19: Key = _

Godot enumerator name: KEY_F19

pub const F20: Key = _

Godot enumerator name: KEY_F20

pub const F21: Key = _

Godot enumerator name: KEY_F21

pub const F22: Key = _

Godot enumerator name: KEY_F22

pub const F23: Key = _

Godot enumerator name: KEY_F23

pub const F24: Key = _

Godot enumerator name: KEY_F24

pub const F25: Key = _

Godot enumerator name: KEY_F25

pub const F26: Key = _

Godot enumerator name: KEY_F26

pub const F27: Key = _

Godot enumerator name: KEY_F27

pub const F28: Key = _

Godot enumerator name: KEY_F28

pub const F29: Key = _

Godot enumerator name: KEY_F29

pub const F30: Key = _

Godot enumerator name: KEY_F30

pub const F31: Key = _

Godot enumerator name: KEY_F31

pub const F32: Key = _

Godot enumerator name: KEY_F32

pub const F33: Key = _

Godot enumerator name: KEY_F33

pub const F34: Key = _

Godot enumerator name: KEY_F34

pub const F35: Key = _

Godot enumerator name: KEY_F35

pub const KP_MULTIPLY: Key = _

Godot enumerator name: KEY_KP_MULTIPLY

pub const KP_DIVIDE: Key = _

Godot enumerator name: KEY_KP_DIVIDE

pub const KP_SUBTRACT: Key = _

Godot enumerator name: KEY_KP_SUBTRACT

pub const KP_PERIOD: Key = _

Godot enumerator name: KEY_KP_PERIOD

pub const KP_ADD: Key = _

Godot enumerator name: KEY_KP_ADD

pub const KP_0: Key = _

Godot enumerator name: KEY_KP_0

pub const KP_1: Key = _

Godot enumerator name: KEY_KP_1

pub const KP_2: Key = _

Godot enumerator name: KEY_KP_2

pub const KP_3: Key = _

Godot enumerator name: KEY_KP_3

pub const KP_4: Key = _

Godot enumerator name: KEY_KP_4

pub const KP_5: Key = _

Godot enumerator name: KEY_KP_5

pub const KP_6: Key = _

Godot enumerator name: KEY_KP_6

pub const KP_7: Key = _

Godot enumerator name: KEY_KP_7

pub const KP_8: Key = _

Godot enumerator name: KEY_KP_8

pub const KP_9: Key = _

Godot enumerator name: KEY_KP_9

pub const MENU: Key = _

Godot enumerator name: KEY_MENU

pub const HYPER: Key = _

Godot enumerator name: KEY_HYPER

pub const HELP: Key = _

Godot enumerator name: KEY_HELP

pub const BACK: Key = _

Godot enumerator name: KEY_BACK

pub const FORWARD: Key = _

Godot enumerator name: KEY_FORWARD

pub const STOP: Key = _

Godot enumerator name: KEY_STOP

pub const REFRESH: Key = _

Godot enumerator name: KEY_REFRESH

pub const VOLUMEDOWN: Key = _

Godot enumerator name: KEY_VOLUMEDOWN

pub const VOLUMEMUTE: Key = _

Godot enumerator name: KEY_VOLUMEMUTE

pub const VOLUMEUP: Key = _

Godot enumerator name: KEY_VOLUMEUP

pub const MEDIAPLAY: Key = _

Godot enumerator name: KEY_MEDIAPLAY

pub const MEDIASTOP: Key = _

Godot enumerator name: KEY_MEDIASTOP

pub const MEDIAPREVIOUS: Key = _

Godot enumerator name: KEY_MEDIAPREVIOUS

pub const MEDIANEXT: Key = _

Godot enumerator name: KEY_MEDIANEXT

pub const MEDIARECORD: Key = _

Godot enumerator name: KEY_MEDIARECORD

pub const HOMEPAGE: Key = _

Godot enumerator name: KEY_HOMEPAGE

pub const FAVORITES: Key = _

Godot enumerator name: KEY_FAVORITES

pub const SEARCH: Key = _

Godot enumerator name: KEY_SEARCH

pub const STANDBY: Key = _

Godot enumerator name: KEY_STANDBY

pub const OPENURL: Key = _

Godot enumerator name: KEY_OPENURL

pub const LAUNCHMAIL: Key = _

Godot enumerator name: KEY_LAUNCHMAIL

pub const LAUNCHMEDIA: Key = _

Godot enumerator name: KEY_LAUNCHMEDIA

pub const LAUNCH0: Key = _

Godot enumerator name: KEY_LAUNCH0

pub const LAUNCH1: Key = _

Godot enumerator name: KEY_LAUNCH1

pub const LAUNCH2: Key = _

Godot enumerator name: KEY_LAUNCH2

pub const LAUNCH3: Key = _

Godot enumerator name: KEY_LAUNCH3

pub const LAUNCH4: Key = _

Godot enumerator name: KEY_LAUNCH4

pub const LAUNCH5: Key = _

Godot enumerator name: KEY_LAUNCH5

pub const LAUNCH6: Key = _

Godot enumerator name: KEY_LAUNCH6

pub const LAUNCH7: Key = _

Godot enumerator name: KEY_LAUNCH7

pub const LAUNCH8: Key = _

Godot enumerator name: KEY_LAUNCH8

pub const LAUNCH9: Key = _

Godot enumerator name: KEY_LAUNCH9

pub const LAUNCHA: Key = _

Godot enumerator name: KEY_LAUNCHA

pub const LAUNCHB: Key = _

Godot enumerator name: KEY_LAUNCHB

pub const LAUNCHC: Key = _

Godot enumerator name: KEY_LAUNCHC

pub const LAUNCHD: Key = _

Godot enumerator name: KEY_LAUNCHD

pub const LAUNCHE: Key = _

Godot enumerator name: KEY_LAUNCHE

pub const LAUNCHF: Key = _

Godot enumerator name: KEY_LAUNCHF

pub const GLOBE: Key = _

Godot enumerator name: KEY_GLOBE

pub const KEYBOARD: Key = _

Godot enumerator name: KEY_KEYBOARD

pub const JIS_EISU: Key = _

Godot enumerator name: KEY_JIS_EISU

pub const JIS_KANA: Key = _

Godot enumerator name: KEY_JIS_KANA

pub const UNKNOWN: Key = _

Godot enumerator name: KEY_UNKNOWN

pub const SPACE: Key = _

Godot enumerator name: KEY_SPACE

pub const EXCLAM: Key = _

Godot enumerator name: KEY_EXCLAM

pub const QUOTEDBL: Key = _

Godot enumerator name: KEY_QUOTEDBL

pub const NUMBERSIGN: Key = _

Godot enumerator name: KEY_NUMBERSIGN

pub const DOLLAR: Key = _

Godot enumerator name: KEY_DOLLAR

pub const PERCENT: Key = _

Godot enumerator name: KEY_PERCENT

pub const AMPERSAND: Key = _

Godot enumerator name: KEY_AMPERSAND

pub const APOSTROPHE: Key = _

Godot enumerator name: KEY_APOSTROPHE

pub const PARENLEFT: Key = _

Godot enumerator name: KEY_PARENLEFT

pub const PARENRIGHT: Key = _

Godot enumerator name: KEY_PARENRIGHT

pub const ASTERISK: Key = _

Godot enumerator name: KEY_ASTERISK

pub const PLUS: Key = _

Godot enumerator name: KEY_PLUS

pub const COMMA: Key = _

Godot enumerator name: KEY_COMMA

pub const MINUS: Key = _

Godot enumerator name: KEY_MINUS

pub const PERIOD: Key = _

Godot enumerator name: KEY_PERIOD

pub const SLASH: Key = _

Godot enumerator name: KEY_SLASH

pub const KEY_0: Key = _

pub const KEY_1: Key = _

pub const KEY_2: Key = _

pub const KEY_3: Key = _

pub const KEY_4: Key = _

pub const KEY_5: Key = _

pub const KEY_6: Key = _

pub const KEY_7: Key = _

pub const KEY_8: Key = _

pub const KEY_9: Key = _

pub const COLON: Key = _

Godot enumerator name: KEY_COLON

pub const SEMICOLON: Key = _

Godot enumerator name: KEY_SEMICOLON

pub const LESS: Key = _

Godot enumerator name: KEY_LESS

pub const EQUAL: Key = _

Godot enumerator name: KEY_EQUAL

pub const GREATER: Key = _

Godot enumerator name: KEY_GREATER

pub const QUESTION: Key = _

Godot enumerator name: KEY_QUESTION

pub const AT: Key = _

Godot enumerator name: KEY_AT

pub const A: Key = _

Godot enumerator name: KEY_A

pub const B: Key = _

Godot enumerator name: KEY_B

pub const C: Key = _

Godot enumerator name: KEY_C

pub const D: Key = _

Godot enumerator name: KEY_D

pub const E: Key = _

Godot enumerator name: KEY_E

pub const F: Key = _

Godot enumerator name: KEY_F

pub const G: Key = _

Godot enumerator name: KEY_G

pub const H: Key = _

Godot enumerator name: KEY_H

pub const I: Key = _

Godot enumerator name: KEY_I

pub const J: Key = _

Godot enumerator name: KEY_J

pub const K: Key = _

Godot enumerator name: KEY_K

pub const L: Key = _

Godot enumerator name: KEY_L

pub const M: Key = _

Godot enumerator name: KEY_M

pub const N: Key = _

Godot enumerator name: KEY_N

pub const O: Key = _

Godot enumerator name: KEY_O

pub const P: Key = _

Godot enumerator name: KEY_P

pub const Q: Key = _

Godot enumerator name: KEY_Q

pub const R: Key = _

Godot enumerator name: KEY_R

pub const S: Key = _

Godot enumerator name: KEY_S

pub const T: Key = _

Godot enumerator name: KEY_T

pub const U: Key = _

Godot enumerator name: KEY_U

pub const V: Key = _

Godot enumerator name: KEY_V

pub const W: Key = _

Godot enumerator name: KEY_W

pub const X: Key = _

Godot enumerator name: KEY_X

pub const Y: Key = _

Godot enumerator name: KEY_Y

pub const Z: Key = _

Godot enumerator name: KEY_Z

pub const BRACKETLEFT: Key = _

Godot enumerator name: KEY_BRACKETLEFT

pub const BACKSLASH: Key = _

Godot enumerator name: KEY_BACKSLASH

pub const BRACKETRIGHT: Key = _

Godot enumerator name: KEY_BRACKETRIGHT

pub const ASCIICIRCUM: Key = _

Godot enumerator name: KEY_ASCIICIRCUM

pub const UNDERSCORE: Key = _

Godot enumerator name: KEY_UNDERSCORE

pub const QUOTELEFT: Key = _

Godot enumerator name: KEY_QUOTELEFT

pub const BRACELEFT: Key = _

Godot enumerator name: KEY_BRACELEFT

pub const BAR: Key = _

Godot enumerator name: KEY_BAR

pub const BRACERIGHT: Key = _

Godot enumerator name: KEY_BRACERIGHT

pub const ASCIITILDE: Key = _

Godot enumerator name: KEY_ASCIITILDE

pub const YEN: Key = _

Godot enumerator name: KEY_YEN

pub const SECTION: Key = _

Godot enumerator name: KEY_SECTION

Trait Implementations§

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impl Clone for Key

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fn clone(&self) -> Key

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Key

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for Key

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fn try_from_ord(ord: i32) -> Option<Key>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn from_ord(ord: i32) -> Self

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impl FromGodot for Key

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fn try_from_godot(via: <Key as GodotConvert>::Via) -> Result<Key, ConvertError>

Performs the conversion.
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fn from_godot(via: Self::Via) -> Self

⚠️ Performs the conversion. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for Key

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for Key

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Key

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fn eq(&self, other: &Key) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for Key

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fn to_godot(&self) -> <Key as GodotConvert>::Via

Converts this type to the Godot type by reference, usually by cloning.
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fn into_godot(self) -> Self::Via

Converts this type to the Godot type. Read more
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for Key

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impl Eq for Key

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impl StructuralPartialEq for Key

Auto Trait Implementations§

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impl Freeze for Key

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impl RefUnwindSafe for Key

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impl Send for Key

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impl Sync for Key

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impl Unpin for Key

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impl UnwindSafe for Key

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.