Struct godot::engine::global::PropertyHint

pub struct PropertyHint { /* private fields */ }

Implementations§

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impl PropertyHint

pub const NONE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_NONE

pub const RANGE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_RANGE

pub const ENUM: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_ENUM

pub const ENUM_SUGGESTION: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_ENUM_SUGGESTION

pub const EXP_EASING: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_EXP_EASING

Godot enumerator name: PROPERTY_HINT_LINK

pub const FLAGS: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_FLAGS

pub const LAYERS_2D_RENDER: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LAYERS_2D_RENDER

pub const LAYERS_2D_PHYSICS: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LAYERS_2D_PHYSICS

pub const LAYERS_2D_NAVIGATION: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LAYERS_2D_NAVIGATION

pub const LAYERS_3D_RENDER: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LAYERS_3D_RENDER

pub const LAYERS_3D_PHYSICS: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LAYERS_3D_PHYSICS

pub const LAYERS_3D_NAVIGATION: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LAYERS_3D_NAVIGATION

pub const LAYERS_AVOIDANCE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LAYERS_AVOIDANCE

pub const FILE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_FILE

pub const DIR: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_DIR

pub const GLOBAL_FILE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_GLOBAL_FILE

pub const GLOBAL_DIR: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_GLOBAL_DIR

pub const RESOURCE_TYPE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_RESOURCE_TYPE

pub const MULTILINE_TEXT: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_MULTILINE_TEXT

pub const EXPRESSION: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_EXPRESSION

pub const PLACEHOLDER_TEXT: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_PLACEHOLDER_TEXT

pub const COLOR_NO_ALPHA: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_COLOR_NO_ALPHA

pub const OBJECT_ID: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_OBJECT_ID

pub const TYPE_STRING: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_TYPE_STRING

pub const NODE_PATH_TO_EDITED_NODE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE

pub const OBJECT_TOO_BIG: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_OBJECT_TOO_BIG

pub const NODE_PATH_VALID_TYPES: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_NODE_PATH_VALID_TYPES

pub const SAVE_FILE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_SAVE_FILE

pub const GLOBAL_SAVE_FILE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_GLOBAL_SAVE_FILE

pub const INT_IS_OBJECTID: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_INT_IS_OBJECTID

pub const INT_IS_POINTER: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_INT_IS_POINTER

pub const ARRAY_TYPE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_ARRAY_TYPE

pub const LOCALE_ID: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LOCALE_ID

pub const LOCALIZABLE_STRING: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_LOCALIZABLE_STRING

pub const NODE_TYPE: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_NODE_TYPE

pub const HIDE_QUATERNION_EDIT: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_HIDE_QUATERNION_EDIT

pub const PASSWORD: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_PASSWORD

pub const MAX: PropertyHint = _

Godot enumerator name: PROPERTY_HINT_MAX

Trait Implementations§

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impl Clone for PropertyHint

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fn clone(&self) -> PropertyHint

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PropertyHint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for PropertyHint

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fn try_from_ord(ord: i32) -> Option<PropertyHint>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn from_ord(ord: i32) -> Self

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impl FromGodot for PropertyHint

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fn try_from_godot( via: <PropertyHint as GodotConvert>::Via ) -> Result<PropertyHint, ConvertError>

Performs the conversion.
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fn from_godot(via: Self::Via) -> Self

⚠️ Performs the conversion. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for PropertyHint

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for PropertyHint

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IndexEnum for PropertyHint

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const ENUMERATOR_COUNT: usize = 38usize

Number of distinct enumerators in the enum. Read more
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fn to_index(self) -> usize

Converts the enumerator to usize, which can be used as an array index. Read more
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impl PartialEq for PropertyHint

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fn eq(&self, other: &PropertyHint) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for PropertyHint

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fn to_godot(&self) -> <PropertyHint as GodotConvert>::Via

Converts this type to the Godot type by reference, usually by cloning.
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fn into_godot(self) -> Self::Via

Converts this type to the Godot type. Read more
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for PropertyHint

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impl Eq for PropertyHint

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impl StructuralPartialEq for PropertyHint

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.