Struct godot::engine::global::PropertyUsageFlags

pub struct PropertyUsageFlags { /* private fields */ }

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impl PropertyUsageFlags

pub const NONE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_NONE

pub const STORAGE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_STORAGE

pub const EDITOR: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_EDITOR

pub const INTERNAL: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_INTERNAL

pub const CHECKABLE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_CHECKABLE

pub const CHECKED: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_CHECKED

pub const GROUP: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_GROUP

pub const CATEGORY: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_CATEGORY

pub const SUBGROUP: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_SUBGROUP

pub const CLASS_IS_BITFIELD: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_CLASS_IS_BITFIELD

pub const NO_INSTANCE_STATE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_NO_INSTANCE_STATE

pub const RESTART_IF_CHANGED: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_RESTART_IF_CHANGED

pub const SCRIPT_VARIABLE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_SCRIPT_VARIABLE

pub const STORE_IF_NULL: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_STORE_IF_NULL

pub const UPDATE_ALL_IF_MODIFIED: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED

pub const SCRIPT_DEFAULT_VALUE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE

pub const CLASS_IS_ENUM: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_CLASS_IS_ENUM

pub const NIL_IS_VARIANT: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_NIL_IS_VARIANT

pub const ARRAY: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_ARRAY

pub const ALWAYS_DUPLICATE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_ALWAYS_DUPLICATE

pub const NEVER_DUPLICATE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_NEVER_DUPLICATE

pub const HIGH_END_GFX: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_HIGH_END_GFX

pub const NODE_PATH_FROM_SCENE_ROOT: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT

pub const RESOURCE_NOT_PERSISTENT: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT

pub const KEYING_INCREMENTS: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_KEYING_INCREMENTS

pub const DEFERRED_SET_RESOURCE: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_DEFERRED_SET_RESOURCE

pub const EDITOR_INSTANTIATE_OBJECT: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT

pub const EDITOR_BASIC_SETTING: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_EDITOR_BASIC_SETTING

pub const READ_ONLY: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_READ_ONLY

pub const SECRET: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_SECRET

pub const DEFAULT: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_DEFAULT

pub const NO_EDITOR: PropertyUsageFlags = _

Godot enumerator name: PROPERTY_USAGE_NO_EDITOR

Trait Implementations§

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impl BitOr for PropertyUsageFlags

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type Output = PropertyUsageFlags

The resulting type after applying the | operator.
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fn bitor(self, rhs: PropertyUsageFlags) -> <PropertyUsageFlags as BitOr>::Output

Performs the | operation. Read more
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impl Clone for PropertyUsageFlags

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fn clone(&self) -> PropertyUsageFlags

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PropertyUsageFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PropertyUsageFlags

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fn default() -> PropertyUsageFlags

Returns the “default value” for a type. Read more
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impl EngineBitfield for PropertyUsageFlags

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fn try_from_ord(ord: u64) -> Option<PropertyUsageFlags>

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fn ord(self) -> u64

Ordinal value of the bit flag, as specified in Godot.
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fn from_ord(ord: u64) -> Self

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fn is_set(self, flag: Self) -> bool

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impl FromGodot for PropertyUsageFlags

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fn try_from_godot( via: <PropertyUsageFlags as GodotConvert>::Via ) -> Result<PropertyUsageFlags, ConvertError>

Performs the conversion.
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fn from_godot(via: Self::Via) -> Self

⚠️ Performs the conversion. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for PropertyUsageFlags

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type Via = u64

The type through which Self is represented in Godot.
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impl Hash for PropertyUsageFlags

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PropertyUsageFlags

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fn eq(&self, other: &PropertyUsageFlags) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for PropertyUsageFlags

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fn to_godot(&self) -> <PropertyUsageFlags as GodotConvert>::Via

Converts this type to the Godot type by reference, usually by cloning.
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fn into_godot(self) -> Self::Via

Converts this type to the Godot type. Read more
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for PropertyUsageFlags

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impl Eq for PropertyUsageFlags

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impl StructuralPartialEq for PropertyUsageFlags

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.