Struct godot::engine::global::VerticalAlignment
pub struct VerticalAlignment { /* private fields */ }
Implementations§
§impl VerticalAlignment
impl VerticalAlignment
pub const TOP: VerticalAlignment = _
pub const TOP: VerticalAlignment = _
Godot enumerator name: VERTICAL_ALIGNMENT_TOP
pub const CENTER: VerticalAlignment = _
pub const CENTER: VerticalAlignment = _
Godot enumerator name: VERTICAL_ALIGNMENT_CENTER
pub const BOTTOM: VerticalAlignment = _
pub const BOTTOM: VerticalAlignment = _
Godot enumerator name: VERTICAL_ALIGNMENT_BOTTOM
pub const FILL: VerticalAlignment = _
pub const FILL: VerticalAlignment = _
Godot enumerator name: VERTICAL_ALIGNMENT_FILL
Trait Implementations§
§impl Clone for VerticalAlignment
impl Clone for VerticalAlignment
§fn clone(&self) -> VerticalAlignment
fn clone(&self) -> VerticalAlignment
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VerticalAlignment
impl Debug for VerticalAlignment
§impl EngineEnum for VerticalAlignment
impl EngineEnum for VerticalAlignment
§impl FromGodot for VerticalAlignment
impl FromGodot for VerticalAlignment
§fn try_from_godot(
via: <VerticalAlignment as GodotConvert>::Via
) -> Result<VerticalAlignment, ConvertError>
fn try_from_godot( via: <VerticalAlignment as GodotConvert>::Via ) -> Result<VerticalAlignment, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VerticalAlignment
impl GodotConvert for VerticalAlignment
§impl Hash for VerticalAlignment
impl Hash for VerticalAlignment
§impl PartialEq for VerticalAlignment
impl PartialEq for VerticalAlignment
§fn eq(&self, other: &VerticalAlignment) -> bool
fn eq(&self, other: &VerticalAlignment) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for VerticalAlignment
impl ToGodot for VerticalAlignment
§fn to_godot(&self) -> <VerticalAlignment as GodotConvert>::Via
fn to_godot(&self) -> <VerticalAlignment as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VerticalAlignment
impl Eq for VerticalAlignment
impl StructuralPartialEq for VerticalAlignment
Auto Trait Implementations§
impl Freeze for VerticalAlignment
impl RefUnwindSafe for VerticalAlignment
impl Send for VerticalAlignment
impl Sync for VerticalAlignment
impl Unpin for VerticalAlignment
impl UnwindSafe for VerticalAlignment
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more