Struct godot::engine::gpu_particles_3d::TransformAlign
pub struct TransformAlign { /* private fields */ }
Implementations§
§impl TransformAlign
impl TransformAlign
pub const DISABLED: TransformAlign = _
pub const DISABLED: TransformAlign = _
Godot enumerator name: TRANSFORM_ALIGN_DISABLED
pub const Z_BILLBOARD: TransformAlign = _
pub const Z_BILLBOARD: TransformAlign = _
Godot enumerator name: TRANSFORM_ALIGN_Z_BILLBOARD
pub const Y_TO_VELOCITY: TransformAlign = _
pub const Y_TO_VELOCITY: TransformAlign = _
Godot enumerator name: TRANSFORM_ALIGN_Y_TO_VELOCITY
pub const Z_BILLBOARD_Y_TO_VELOCITY: TransformAlign = _
pub const Z_BILLBOARD_Y_TO_VELOCITY: TransformAlign = _
Godot enumerator name: TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
Trait Implementations§
§impl Clone for TransformAlign
impl Clone for TransformAlign
§fn clone(&self) -> TransformAlign
fn clone(&self) -> TransformAlign
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TransformAlign
impl Debug for TransformAlign
§impl EngineEnum for TransformAlign
impl EngineEnum for TransformAlign
§impl FromGodot for TransformAlign
impl FromGodot for TransformAlign
§fn try_from_godot(
via: <TransformAlign as GodotConvert>::Via
) -> Result<TransformAlign, ConvertError>
fn try_from_godot( via: <TransformAlign as GodotConvert>::Via ) -> Result<TransformAlign, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TransformAlign
impl GodotConvert for TransformAlign
§impl Hash for TransformAlign
impl Hash for TransformAlign
§impl PartialEq for TransformAlign
impl PartialEq for TransformAlign
§fn eq(&self, other: &TransformAlign) -> bool
fn eq(&self, other: &TransformAlign) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TransformAlign
impl ToGodot for TransformAlign
§fn to_godot(&self) -> <TransformAlign as GodotConvert>::Via
fn to_godot(&self) -> <TransformAlign as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TransformAlign
impl Eq for TransformAlign
impl StructuralPartialEq for TransformAlign
Auto Trait Implementations§
impl Freeze for TransformAlign
impl RefUnwindSafe for TransformAlign
impl Send for TransformAlign
impl Sync for TransformAlign
impl Unpin for TransformAlign
impl UnwindSafe for TransformAlign
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more