Struct godot::engine::gradient_texture_2d::Repeat
pub struct Repeat { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Repeat
impl EngineEnum for Repeat
§impl FromGodot for Repeat
impl FromGodot for Repeat
§fn try_from_godot(
via: <Repeat as GodotConvert>::Via
) -> Result<Repeat, ConvertError>
fn try_from_godot( via: <Repeat as GodotConvert>::Via ) -> Result<Repeat, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Repeat
impl ToGodot for Repeat
§fn to_godot(&self) -> <Repeat as GodotConvert>::Via
fn to_godot(&self) -> <Repeat as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Repeat
impl Eq for Repeat
impl StructuralPartialEq for Repeat
Auto Trait Implementations§
impl Freeze for Repeat
impl RefUnwindSafe for Repeat
impl Send for Repeat
impl Sync for Repeat
impl Unpin for Repeat
impl UnwindSafe for Repeat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more