Struct godot::engine::image::Interpolation
pub struct Interpolation { /* private fields */ }
Implementations§
§impl Interpolation
impl Interpolation
pub const NEAREST: Interpolation = _
pub const NEAREST: Interpolation = _
Godot enumerator name: INTERPOLATE_NEAREST
pub const BILINEAR: Interpolation = _
pub const BILINEAR: Interpolation = _
Godot enumerator name: INTERPOLATE_BILINEAR
pub const CUBIC: Interpolation = _
pub const CUBIC: Interpolation = _
Godot enumerator name: INTERPOLATE_CUBIC
pub const TRILINEAR: Interpolation = _
pub const TRILINEAR: Interpolation = _
Godot enumerator name: INTERPOLATE_TRILINEAR
pub const LANCZOS: Interpolation = _
pub const LANCZOS: Interpolation = _
Godot enumerator name: INTERPOLATE_LANCZOS
Trait Implementations§
§impl Clone for Interpolation
impl Clone for Interpolation
§fn clone(&self) -> Interpolation
fn clone(&self) -> Interpolation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Interpolation
impl Debug for Interpolation
§impl EngineEnum for Interpolation
impl EngineEnum for Interpolation
§impl FromGodot for Interpolation
impl FromGodot for Interpolation
§fn try_from_godot(
via: <Interpolation as GodotConvert>::Via
) -> Result<Interpolation, ConvertError>
fn try_from_godot( via: <Interpolation as GodotConvert>::Via ) -> Result<Interpolation, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Interpolation
impl GodotConvert for Interpolation
§impl Hash for Interpolation
impl Hash for Interpolation
§impl PartialEq for Interpolation
impl PartialEq for Interpolation
§fn eq(&self, other: &Interpolation) -> bool
fn eq(&self, other: &Interpolation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for Interpolation
impl ToGodot for Interpolation
§fn to_godot(&self) -> <Interpolation as GodotConvert>::Via
fn to_godot(&self) -> <Interpolation as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Interpolation
impl Eq for Interpolation
impl StructuralPartialEq for Interpolation
Auto Trait Implementations§
impl Freeze for Interpolation
impl RefUnwindSafe for Interpolation
impl Send for Interpolation
impl Sync for Interpolation
impl Unpin for Interpolation
impl UnwindSafe for Interpolation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more