pub struct Param { /* private fields */ }
Implementations§
§impl Param
impl Param
pub const INDIRECT_ENERGY: Param = _
pub const INDIRECT_ENERGY: Param = _
Godot enumerator name: PARAM_INDIRECT_ENERGY
pub const VOLUMETRIC_FOG_ENERGY: Param = _
pub const VOLUMETRIC_FOG_ENERGY: Param = _
Godot enumerator name: PARAM_VOLUMETRIC_FOG_ENERGY
pub const ATTENUATION: Param = _
pub const ATTENUATION: Param = _
Godot enumerator name: PARAM_ATTENUATION
pub const SPOT_ANGLE: Param = _
pub const SPOT_ANGLE: Param = _
Godot enumerator name: PARAM_SPOT_ANGLE
pub const SPOT_ATTENUATION: Param = _
pub const SPOT_ATTENUATION: Param = _
Godot enumerator name: PARAM_SPOT_ATTENUATION
pub const SHADOW_MAX_DISTANCE: Param = _
pub const SHADOW_MAX_DISTANCE: Param = _
Godot enumerator name: PARAM_SHADOW_MAX_DISTANCE
pub const SHADOW_SPLIT_1_OFFSET: Param = _
pub const SHADOW_SPLIT_1_OFFSET: Param = _
Godot enumerator name: PARAM_SHADOW_SPLIT_1_OFFSET
pub const SHADOW_SPLIT_2_OFFSET: Param = _
pub const SHADOW_SPLIT_2_OFFSET: Param = _
Godot enumerator name: PARAM_SHADOW_SPLIT_2_OFFSET
pub const SHADOW_SPLIT_3_OFFSET: Param = _
pub const SHADOW_SPLIT_3_OFFSET: Param = _
Godot enumerator name: PARAM_SHADOW_SPLIT_3_OFFSET
pub const SHADOW_FADE_START: Param = _
pub const SHADOW_FADE_START: Param = _
Godot enumerator name: PARAM_SHADOW_FADE_START
pub const SHADOW_NORMAL_BIAS: Param = _
pub const SHADOW_NORMAL_BIAS: Param = _
Godot enumerator name: PARAM_SHADOW_NORMAL_BIAS
pub const SHADOW_BIAS: Param = _
pub const SHADOW_BIAS: Param = _
Godot enumerator name: PARAM_SHADOW_BIAS
pub const SHADOW_PANCAKE_SIZE: Param = _
pub const SHADOW_PANCAKE_SIZE: Param = _
Godot enumerator name: PARAM_SHADOW_PANCAKE_SIZE
pub const SHADOW_OPACITY: Param = _
pub const SHADOW_OPACITY: Param = _
Godot enumerator name: PARAM_SHADOW_OPACITY
pub const SHADOW_BLUR: Param = _
pub const SHADOW_BLUR: Param = _
Godot enumerator name: PARAM_SHADOW_BLUR
pub const TRANSMITTANCE_BIAS: Param = _
pub const TRANSMITTANCE_BIAS: Param = _
Godot enumerator name: PARAM_TRANSMITTANCE_BIAS
Trait Implementations§
§impl EngineEnum for Param
impl EngineEnum for Param
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via ) -> Result<Param, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Param
impl ToGodot for Param
§fn to_godot(&self) -> <Param as GodotConvert>::Via
fn to_godot(&self) -> <Param as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Param
impl Eq for Param
impl StructuralPartialEq for Param
Auto Trait Implementations§
impl Freeze for Param
impl RefUnwindSafe for Param
impl Send for Param
impl Sync for Param
impl Unpin for Param
impl UnwindSafe for Param
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more