Struct godot::engine::lightmap_gi::EnvironmentMode
pub struct EnvironmentMode { /* private fields */ }
Implementations§
§impl EnvironmentMode
impl EnvironmentMode
pub const DISABLED: EnvironmentMode = _
pub const DISABLED: EnvironmentMode = _
Godot enumerator name: ENVIRONMENT_MODE_DISABLED
pub const SCENE: EnvironmentMode = _
pub const SCENE: EnvironmentMode = _
Godot enumerator name: ENVIRONMENT_MODE_SCENE
pub const CUSTOM_SKY: EnvironmentMode = _
pub const CUSTOM_SKY: EnvironmentMode = _
Godot enumerator name: ENVIRONMENT_MODE_CUSTOM_SKY
pub const CUSTOM_COLOR: EnvironmentMode = _
pub const CUSTOM_COLOR: EnvironmentMode = _
Godot enumerator name: ENVIRONMENT_MODE_CUSTOM_COLOR
Trait Implementations§
§impl Clone for EnvironmentMode
impl Clone for EnvironmentMode
§fn clone(&self) -> EnvironmentMode
fn clone(&self) -> EnvironmentMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentMode
impl Debug for EnvironmentMode
§impl EngineEnum for EnvironmentMode
impl EngineEnum for EnvironmentMode
§impl FromGodot for EnvironmentMode
impl FromGodot for EnvironmentMode
§fn try_from_godot(
via: <EnvironmentMode as GodotConvert>::Via
) -> Result<EnvironmentMode, ConvertError>
fn try_from_godot( via: <EnvironmentMode as GodotConvert>::Via ) -> Result<EnvironmentMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnvironmentMode
impl GodotConvert for EnvironmentMode
§impl Hash for EnvironmentMode
impl Hash for EnvironmentMode
§impl PartialEq for EnvironmentMode
impl PartialEq for EnvironmentMode
§fn eq(&self, other: &EnvironmentMode) -> bool
fn eq(&self, other: &EnvironmentMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for EnvironmentMode
impl ToGodot for EnvironmentMode
§fn to_godot(&self) -> <EnvironmentMode as GodotConvert>::Via
fn to_godot(&self) -> <EnvironmentMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EnvironmentMode
impl Eq for EnvironmentMode
impl StructuralPartialEq for EnvironmentMode
Auto Trait Implementations§
impl Freeze for EnvironmentMode
impl RefUnwindSafe for EnvironmentMode
impl Send for EnvironmentMode
impl Sync for EnvironmentMode
impl Unpin for EnvironmentMode
impl UnwindSafe for EnvironmentMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more