pub struct VisibilityUpdateMode { /* private fields */ }
Implementations§
§impl VisibilityUpdateMode
impl VisibilityUpdateMode
pub const IDLE: VisibilityUpdateMode = _
pub const IDLE: VisibilityUpdateMode = _
Godot enumerator name: VISIBILITY_PROCESS_IDLE
pub const PHYSICS: VisibilityUpdateMode = _
pub const PHYSICS: VisibilityUpdateMode = _
Godot enumerator name: VISIBILITY_PROCESS_PHYSICS
pub const NONE: VisibilityUpdateMode = _
pub const NONE: VisibilityUpdateMode = _
Godot enumerator name: VISIBILITY_PROCESS_NONE
Trait Implementations§
§impl Clone for VisibilityUpdateMode
impl Clone for VisibilityUpdateMode
§fn clone(&self) -> VisibilityUpdateMode
fn clone(&self) -> VisibilityUpdateMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VisibilityUpdateMode
impl Debug for VisibilityUpdateMode
§impl EngineEnum for VisibilityUpdateMode
impl EngineEnum for VisibilityUpdateMode
§impl FromGodot for VisibilityUpdateMode
impl FromGodot for VisibilityUpdateMode
§fn try_from_godot(
via: <VisibilityUpdateMode as GodotConvert>::Via
) -> Result<VisibilityUpdateMode, ConvertError>
fn try_from_godot( via: <VisibilityUpdateMode as GodotConvert>::Via ) -> Result<VisibilityUpdateMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VisibilityUpdateMode
impl GodotConvert for VisibilityUpdateMode
§impl Hash for VisibilityUpdateMode
impl Hash for VisibilityUpdateMode
§impl PartialEq for VisibilityUpdateMode
impl PartialEq for VisibilityUpdateMode
§fn eq(&self, other: &VisibilityUpdateMode) -> bool
fn eq(&self, other: &VisibilityUpdateMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for VisibilityUpdateMode
impl ToGodot for VisibilityUpdateMode
§fn to_godot(&self) -> <VisibilityUpdateMode as GodotConvert>::Via
fn to_godot(&self) -> <VisibilityUpdateMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VisibilityUpdateMode
impl Eq for VisibilityUpdateMode
impl StructuralPartialEq for VisibilityUpdateMode
Auto Trait Implementations§
impl Freeze for VisibilityUpdateMode
impl RefUnwindSafe for VisibilityUpdateMode
impl Send for VisibilityUpdateMode
impl Sync for VisibilityUpdateMode
impl Unpin for VisibilityUpdateMode
impl UnwindSafe for VisibilityUpdateMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more