Struct godot::engine::node::PhysicsInterpolationMode
pub struct PhysicsInterpolationMode { /* private fields */ }
Implementations§
§impl PhysicsInterpolationMode
impl PhysicsInterpolationMode
pub const INHERIT: PhysicsInterpolationMode = _
pub const INHERIT: PhysicsInterpolationMode = _
Godot enumerator name: PHYSICS_INTERPOLATION_MODE_INHERIT
pub const ON: PhysicsInterpolationMode = _
pub const ON: PhysicsInterpolationMode = _
Godot enumerator name: PHYSICS_INTERPOLATION_MODE_ON
pub const OFF: PhysicsInterpolationMode = _
pub const OFF: PhysicsInterpolationMode = _
Godot enumerator name: PHYSICS_INTERPOLATION_MODE_OFF
Trait Implementations§
§impl Clone for PhysicsInterpolationMode
impl Clone for PhysicsInterpolationMode
§fn clone(&self) -> PhysicsInterpolationMode
fn clone(&self) -> PhysicsInterpolationMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PhysicsInterpolationMode
impl Debug for PhysicsInterpolationMode
§impl EngineEnum for PhysicsInterpolationMode
impl EngineEnum for PhysicsInterpolationMode
§impl FromGodot for PhysicsInterpolationMode
impl FromGodot for PhysicsInterpolationMode
§fn try_from_godot(
via: <PhysicsInterpolationMode as GodotConvert>::Via
) -> Result<PhysicsInterpolationMode, ConvertError>
fn try_from_godot( via: <PhysicsInterpolationMode as GodotConvert>::Via ) -> Result<PhysicsInterpolationMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PhysicsInterpolationMode
impl GodotConvert for PhysicsInterpolationMode
§impl Hash for PhysicsInterpolationMode
impl Hash for PhysicsInterpolationMode
§impl PartialEq for PhysicsInterpolationMode
impl PartialEq for PhysicsInterpolationMode
§fn eq(&self, other: &PhysicsInterpolationMode) -> bool
fn eq(&self, other: &PhysicsInterpolationMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for PhysicsInterpolationMode
impl ToGodot for PhysicsInterpolationMode
§fn to_godot(&self) -> <PhysicsInterpolationMode as GodotConvert>::Via
fn to_godot(&self) -> <PhysicsInterpolationMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PhysicsInterpolationMode
impl Eq for PhysicsInterpolationMode
impl StructuralPartialEq for PhysicsInterpolationMode
Auto Trait Implementations§
impl Freeze for PhysicsInterpolationMode
impl RefUnwindSafe for PhysicsInterpolationMode
impl Send for PhysicsInterpolationMode
impl Sync for PhysicsInterpolationMode
impl Unpin for PhysicsInterpolationMode
impl UnwindSafe for PhysicsInterpolationMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more