Enum godot::engine::notify::NodeNotification

#[repr(i32)]
pub enum NodeNotification {
Show 47 variants EnterTree = 10, ExitTree = 11, MovedInParent = 12, Ready = 13, Paused = 14, Unpaused = 15, PhysicsProcess = 16, Process = 17, Parented = 18, Unparented = 19, SceneInstantiated = 20, DragBegin = 21, DragEnd = 22, PathRenamed = 23, ChildOrderChanged = 24, InternalProcess = 25, InternalPhysicsProcess = 26, PostEnterTree = 27, Disabled = 28, Enabled = 29, ResetPhysicsInterpolation = 2_001, EditorPreSave = 9_001, EditorPostSave = 9_002, WmMouseEnter = 1_002, WmMouseExit = 1_003, WmWindowFocusIn = 1_004, WmWindowFocusOut = 1_005, WmCloseRequest = 1_006, WmGoBackRequest = 1_007, WmSizeChanged = 1_008, WmDpiChange = 1_009, VpMouseEnter = 1_010, VpMouseExit = 1_011, OsMemoryWarning = 2_009, TranslationChanged = 2_010, WmAbout = 2_011, Crash = 2_012, OsImeUpdate = 2_013, ApplicationResumed = 2_014, ApplicationPaused = 2_015, ApplicationFocusIn = 2_016, ApplicationFocusOut = 2_017, TextServerChanged = 2_018, Postinitialize = 0, Predelete = 1, ExtensionReloaded = 2, Unknown(i32),
}
Expand description

Notification type for class Node.

Makes it easier to keep an overview all possible notification variants for a given class, including notifications defined in base classes.

Variants§

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EnterTree = 10

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ExitTree = 11

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MovedInParent = 12

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Ready = 13

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Paused = 14

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Unpaused = 15

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PhysicsProcess = 16

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Process = 17

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Parented = 18

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Unparented = 19

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SceneInstantiated = 20

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DragBegin = 21

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DragEnd = 22

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PathRenamed = 23

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ChildOrderChanged = 24

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InternalProcess = 25

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InternalPhysicsProcess = 26

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PostEnterTree = 27

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Disabled = 28

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Enabled = 29

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ResetPhysicsInterpolation = 2_001

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EditorPreSave = 9_001

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EditorPostSave = 9_002

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WmMouseEnter = 1_002

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WmMouseExit = 1_003

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WmWindowFocusIn = 1_004

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WmWindowFocusOut = 1_005

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WmCloseRequest = 1_006

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WmGoBackRequest = 1_007

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WmSizeChanged = 1_008

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WmDpiChange = 1_009

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VpMouseEnter = 1_010

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VpMouseExit = 1_011

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OsMemoryWarning = 2_009

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TranslationChanged = 2_010

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WmAbout = 2_011

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Crash = 2_012

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OsImeUpdate = 2_013

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ApplicationResumed = 2_014

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ApplicationPaused = 2_015

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ApplicationFocusIn = 2_016

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ApplicationFocusOut = 2_017

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TextServerChanged = 2_018

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Postinitialize = 0

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Predelete = 1

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ExtensionReloaded = 2

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Unknown(i32)

Since Godot represents notifications as integers, it’s always possible that a notification outside the known types is received. For example, the user can manually issue notifications through Object::notify().

Trait Implementations§

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impl Clone for NodeNotification

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fn clone(&self) -> NodeNotification

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeNotification

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<i32> for NodeNotification

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fn from(enumerator: i32) -> NodeNotification

Always succeeds, mapping unknown integers to the Unknown variant.

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impl Hash for NodeNotification

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for NodeNotification

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fn cmp(&self, other: &NodeNotification) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 · source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 · source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl PartialEq for NodeNotification

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fn eq(&self, other: &NodeNotification) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for NodeNotification

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fn partial_cmp(&self, other: &NodeNotification) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · source§

fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · source§

fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · source§

fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for NodeNotification

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impl Eq for NodeNotification

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impl StructuralPartialEq for NodeNotification

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.