Struct godot::engine::open_xr_action::ActionType
pub struct ActionType { /* private fields */ }
Implementations§
§impl ActionType
impl ActionType
pub const BOOL: ActionType = _
pub const BOOL: ActionType = _
Godot enumerator name: OPENXR_ACTION_BOOL
pub const FLOAT: ActionType = _
pub const FLOAT: ActionType = _
Godot enumerator name: OPENXR_ACTION_FLOAT
pub const VECTOR2: ActionType = _
pub const VECTOR2: ActionType = _
Godot enumerator name: OPENXR_ACTION_VECTOR2
pub const POSE: ActionType = _
pub const POSE: ActionType = _
Godot enumerator name: OPENXR_ACTION_POSE
Trait Implementations§
§impl Clone for ActionType
impl Clone for ActionType
§fn clone(&self) -> ActionType
fn clone(&self) -> ActionType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ActionType
impl Debug for ActionType
§impl EngineEnum for ActionType
impl EngineEnum for ActionType
§impl FromGodot for ActionType
impl FromGodot for ActionType
§fn try_from_godot(
via: <ActionType as GodotConvert>::Via
) -> Result<ActionType, ConvertError>
fn try_from_godot( via: <ActionType as GodotConvert>::Via ) -> Result<ActionType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ActionType
impl GodotConvert for ActionType
§impl Hash for ActionType
impl Hash for ActionType
§impl PartialEq for ActionType
impl PartialEq for ActionType
§fn eq(&self, other: &ActionType) -> bool
fn eq(&self, other: &ActionType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ActionType
impl ToGodot for ActionType
§fn to_godot(&self) -> <ActionType as GodotConvert>::Via
fn to_godot(&self) -> <ActionType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ActionType
impl Eq for ActionType
impl StructuralPartialEq for ActionType
Auto Trait Implementations§
impl Freeze for ActionType
impl RefUnwindSafe for ActionType
impl Send for ActionType
impl Sync for ActionType
impl Unpin for ActionType
impl UnwindSafe for ActionType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more