Struct godot::engine::open_xr_hand::Hands
pub struct Hands { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Hands
impl EngineEnum for Hands
§impl FromGodot for Hands
impl FromGodot for Hands
§fn try_from_godot(
via: <Hands as GodotConvert>::Via
) -> Result<Hands, ConvertError>
fn try_from_godot( via: <Hands as GodotConvert>::Via ) -> Result<Hands, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Hands
impl ToGodot for Hands
§fn to_godot(&self) -> <Hands as GodotConvert>::Via
fn to_godot(&self) -> <Hands as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Hands
impl Eq for Hands
impl StructuralPartialEq for Hands
Auto Trait Implementations§
impl Freeze for Hands
impl RefUnwindSafe for Hands
impl Send for Hands
impl Sync for Hands
impl Unpin for Hands
impl UnwindSafe for Hands
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more