Struct godot::engine::open_xr_interface::Hand
pub struct Hand { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Hand
impl EngineEnum for Hand
§impl FromGodot for Hand
impl FromGodot for Hand
§fn try_from_godot(
via: <Hand as GodotConvert>::Via
) -> Result<Hand, ConvertError>
fn try_from_godot( via: <Hand as GodotConvert>::Via ) -> Result<Hand, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Hand
impl ToGodot for Hand
§fn to_godot(&self) -> <Hand as GodotConvert>::Via
fn to_godot(&self) -> <Hand as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Hand
impl Eq for Hand
impl StructuralPartialEq for Hand
Auto Trait Implementations§
impl Freeze for Hand
impl RefUnwindSafe for Hand
impl Send for Hand
impl Sync for Hand
impl Unpin for Hand
impl UnwindSafe for Hand
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more