Struct godot::engine::os::RenderingDriver
pub struct RenderingDriver { /* private fields */ }
Implementations§
§impl RenderingDriver
impl RenderingDriver
pub const VULKAN: RenderingDriver = _
pub const VULKAN: RenderingDriver = _
Godot enumerator name: RENDERING_DRIVER_VULKAN
pub const OPENGL3: RenderingDriver = _
pub const OPENGL3: RenderingDriver = _
Godot enumerator name: RENDERING_DRIVER_OPENGL3
pub const D3D12: RenderingDriver = _
pub const D3D12: RenderingDriver = _
Godot enumerator name: RENDERING_DRIVER_D3D12
Trait Implementations§
§impl Clone for RenderingDriver
impl Clone for RenderingDriver
§fn clone(&self) -> RenderingDriver
fn clone(&self) -> RenderingDriver
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RenderingDriver
impl Debug for RenderingDriver
§impl EngineEnum for RenderingDriver
impl EngineEnum for RenderingDriver
§impl FromGodot for RenderingDriver
impl FromGodot for RenderingDriver
§fn try_from_godot(
via: <RenderingDriver as GodotConvert>::Via
) -> Result<RenderingDriver, ConvertError>
fn try_from_godot( via: <RenderingDriver as GodotConvert>::Via ) -> Result<RenderingDriver, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RenderingDriver
impl GodotConvert for RenderingDriver
§impl Hash for RenderingDriver
impl Hash for RenderingDriver
§impl PartialEq for RenderingDriver
impl PartialEq for RenderingDriver
§fn eq(&self, other: &RenderingDriver) -> bool
fn eq(&self, other: &RenderingDriver) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for RenderingDriver
impl ToGodot for RenderingDriver
§fn to_godot(&self) -> <RenderingDriver as GodotConvert>::Via
fn to_godot(&self) -> <RenderingDriver as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for RenderingDriver
impl Eq for RenderingDriver
impl StructuralPartialEq for RenderingDriver
Auto Trait Implementations§
impl Freeze for RenderingDriver
impl RefUnwindSafe for RenderingDriver
impl Send for RenderingDriver
impl Sync for RenderingDriver
impl Unpin for RenderingDriver
impl UnwindSafe for RenderingDriver
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more