Struct godot::engine::physics_server_3d::BodyMode
pub struct BodyMode { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for BodyMode
impl EngineEnum for BodyMode
§impl FromGodot for BodyMode
impl FromGodot for BodyMode
§fn try_from_godot(
via: <BodyMode as GodotConvert>::Via
) -> Result<BodyMode, ConvertError>
fn try_from_godot( via: <BodyMode as GodotConvert>::Via ) -> Result<BodyMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BodyMode
impl ToGodot for BodyMode
§fn to_godot(&self) -> <BodyMode as GodotConvert>::Via
fn to_godot(&self) -> <BodyMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BodyMode
impl Eq for BodyMode
impl StructuralPartialEq for BodyMode
Auto Trait Implementations§
impl Freeze for BodyMode
impl RefUnwindSafe for BodyMode
impl Send for BodyMode
impl Sync for BodyMode
impl Unpin for BodyMode
impl UnwindSafe for BodyMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more