Struct godot::engine::rendering_device::MemoryType
pub struct MemoryType { /* private fields */ }
Implementations§
§impl MemoryType
impl MemoryType
pub const TEXTURES: MemoryType = _
pub const TEXTURES: MemoryType = _
Godot enumerator name: MEMORY_TEXTURES
pub const BUFFERS: MemoryType = _
pub const BUFFERS: MemoryType = _
Godot enumerator name: MEMORY_BUFFERS
pub const TOTAL: MemoryType = _
pub const TOTAL: MemoryType = _
Godot enumerator name: MEMORY_TOTAL
Trait Implementations§
§impl Clone for MemoryType
impl Clone for MemoryType
§fn clone(&self) -> MemoryType
fn clone(&self) -> MemoryType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MemoryType
impl Debug for MemoryType
§impl EngineEnum for MemoryType
impl EngineEnum for MemoryType
§impl FromGodot for MemoryType
impl FromGodot for MemoryType
§fn try_from_godot(
via: <MemoryType as GodotConvert>::Via
) -> Result<MemoryType, ConvertError>
fn try_from_godot( via: <MemoryType as GodotConvert>::Via ) -> Result<MemoryType, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for MemoryType
impl GodotConvert for MemoryType
§impl Hash for MemoryType
impl Hash for MemoryType
§impl PartialEq for MemoryType
impl PartialEq for MemoryType
§fn eq(&self, other: &MemoryType) -> bool
fn eq(&self, other: &MemoryType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for MemoryType
impl ToGodot for MemoryType
§fn to_godot(&self) -> <MemoryType as GodotConvert>::Via
fn to_godot(&self) -> <MemoryType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MemoryType
impl Eq for MemoryType
impl StructuralPartialEq for MemoryType
Auto Trait Implementations§
impl Freeze for MemoryType
impl RefUnwindSafe for MemoryType
impl Send for MemoryType
impl Sync for MemoryType
impl Unpin for MemoryType
impl UnwindSafe for MemoryType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more