Struct godot::engine::rendering_device::PolygonCullMode
pub struct PolygonCullMode { /* private fields */ }
Implementations§
§impl PolygonCullMode
impl PolygonCullMode
pub const DISABLED: PolygonCullMode = _
pub const DISABLED: PolygonCullMode = _
Godot enumerator name: POLYGON_CULL_DISABLED
pub const FRONT: PolygonCullMode = _
pub const FRONT: PolygonCullMode = _
Godot enumerator name: POLYGON_CULL_FRONT
pub const BACK: PolygonCullMode = _
pub const BACK: PolygonCullMode = _
Godot enumerator name: POLYGON_CULL_BACK
Trait Implementations§
§impl Clone for PolygonCullMode
impl Clone for PolygonCullMode
§fn clone(&self) -> PolygonCullMode
fn clone(&self) -> PolygonCullMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PolygonCullMode
impl Debug for PolygonCullMode
§impl EngineEnum for PolygonCullMode
impl EngineEnum for PolygonCullMode
§impl FromGodot for PolygonCullMode
impl FromGodot for PolygonCullMode
§fn try_from_godot(
via: <PolygonCullMode as GodotConvert>::Via
) -> Result<PolygonCullMode, ConvertError>
fn try_from_godot( via: <PolygonCullMode as GodotConvert>::Via ) -> Result<PolygonCullMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PolygonCullMode
impl GodotConvert for PolygonCullMode
§impl Hash for PolygonCullMode
impl Hash for PolygonCullMode
§impl PartialEq for PolygonCullMode
impl PartialEq for PolygonCullMode
§fn eq(&self, other: &PolygonCullMode) -> bool
fn eq(&self, other: &PolygonCullMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for PolygonCullMode
impl ToGodot for PolygonCullMode
§fn to_godot(&self) -> <PolygonCullMode as GodotConvert>::Via
fn to_godot(&self) -> <PolygonCullMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PolygonCullMode
impl Eq for PolygonCullMode
impl StructuralPartialEq for PolygonCullMode
Auto Trait Implementations§
impl Freeze for PolygonCullMode
impl RefUnwindSafe for PolygonCullMode
impl Send for PolygonCullMode
impl Sync for PolygonCullMode
impl Unpin for PolygonCullMode
impl UnwindSafe for PolygonCullMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more