Struct godot::engine::rendering_server::CanvasLightBlendMode
pub struct CanvasLightBlendMode { /* private fields */ }
Implementations§
§impl CanvasLightBlendMode
impl CanvasLightBlendMode
pub const ADD: CanvasLightBlendMode = _
pub const ADD: CanvasLightBlendMode = _
Godot enumerator name: CANVAS_LIGHT_BLEND_MODE_ADD
pub const SUB: CanvasLightBlendMode = _
pub const SUB: CanvasLightBlendMode = _
Godot enumerator name: CANVAS_LIGHT_BLEND_MODE_SUB
pub const MIX: CanvasLightBlendMode = _
pub const MIX: CanvasLightBlendMode = _
Godot enumerator name: CANVAS_LIGHT_BLEND_MODE_MIX
Trait Implementations§
§impl Clone for CanvasLightBlendMode
impl Clone for CanvasLightBlendMode
§fn clone(&self) -> CanvasLightBlendMode
fn clone(&self) -> CanvasLightBlendMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CanvasLightBlendMode
impl Debug for CanvasLightBlendMode
§impl EngineEnum for CanvasLightBlendMode
impl EngineEnum for CanvasLightBlendMode
§impl FromGodot for CanvasLightBlendMode
impl FromGodot for CanvasLightBlendMode
§fn try_from_godot(
via: <CanvasLightBlendMode as GodotConvert>::Via
) -> Result<CanvasLightBlendMode, ConvertError>
fn try_from_godot( via: <CanvasLightBlendMode as GodotConvert>::Via ) -> Result<CanvasLightBlendMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CanvasLightBlendMode
impl GodotConvert for CanvasLightBlendMode
§impl Hash for CanvasLightBlendMode
impl Hash for CanvasLightBlendMode
§impl PartialEq for CanvasLightBlendMode
impl PartialEq for CanvasLightBlendMode
§fn eq(&self, other: &CanvasLightBlendMode) -> bool
fn eq(&self, other: &CanvasLightBlendMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CanvasLightBlendMode
impl ToGodot for CanvasLightBlendMode
§fn to_godot(&self) -> <CanvasLightBlendMode as GodotConvert>::Via
fn to_godot(&self) -> <CanvasLightBlendMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CanvasLightBlendMode
impl Eq for CanvasLightBlendMode
impl StructuralPartialEq for CanvasLightBlendMode
Auto Trait Implementations§
impl Freeze for CanvasLightBlendMode
impl RefUnwindSafe for CanvasLightBlendMode
impl Send for CanvasLightBlendMode
impl Sync for CanvasLightBlendMode
impl Unpin for CanvasLightBlendMode
impl UnwindSafe for CanvasLightBlendMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more