Struct godot::engine::rendering_server::CubeMapLayer
pub struct CubeMapLayer { /* private fields */ }
Implementations§
§impl CubeMapLayer
impl CubeMapLayer
pub const LEFT: CubeMapLayer = _
pub const LEFT: CubeMapLayer = _
Godot enumerator name: CUBEMAP_LAYER_LEFT
pub const RIGHT: CubeMapLayer = _
pub const RIGHT: CubeMapLayer = _
Godot enumerator name: CUBEMAP_LAYER_RIGHT
pub const BOTTOM: CubeMapLayer = _
pub const BOTTOM: CubeMapLayer = _
Godot enumerator name: CUBEMAP_LAYER_BOTTOM
pub const TOP: CubeMapLayer = _
pub const TOP: CubeMapLayer = _
Godot enumerator name: CUBEMAP_LAYER_TOP
pub const FRONT: CubeMapLayer = _
pub const FRONT: CubeMapLayer = _
Godot enumerator name: CUBEMAP_LAYER_FRONT
pub const BACK: CubeMapLayer = _
pub const BACK: CubeMapLayer = _
Godot enumerator name: CUBEMAP_LAYER_BACK
Trait Implementations§
§impl Clone for CubeMapLayer
impl Clone for CubeMapLayer
§fn clone(&self) -> CubeMapLayer
fn clone(&self) -> CubeMapLayer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CubeMapLayer
impl Debug for CubeMapLayer
§impl EngineEnum for CubeMapLayer
impl EngineEnum for CubeMapLayer
§impl FromGodot for CubeMapLayer
impl FromGodot for CubeMapLayer
§fn try_from_godot(
via: <CubeMapLayer as GodotConvert>::Via
) -> Result<CubeMapLayer, ConvertError>
fn try_from_godot( via: <CubeMapLayer as GodotConvert>::Via ) -> Result<CubeMapLayer, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CubeMapLayer
impl GodotConvert for CubeMapLayer
§impl Hash for CubeMapLayer
impl Hash for CubeMapLayer
§impl PartialEq for CubeMapLayer
impl PartialEq for CubeMapLayer
§fn eq(&self, other: &CubeMapLayer) -> bool
fn eq(&self, other: &CubeMapLayer) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CubeMapLayer
impl ToGodot for CubeMapLayer
§fn to_godot(&self) -> <CubeMapLayer as GodotConvert>::Via
fn to_godot(&self) -> <CubeMapLayer as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CubeMapLayer
impl Eq for CubeMapLayer
impl StructuralPartialEq for CubeMapLayer
Auto Trait Implementations§
impl Freeze for CubeMapLayer
impl RefUnwindSafe for CubeMapLayer
impl Send for CubeMapLayer
impl Sync for CubeMapLayer
impl Unpin for CubeMapLayer
impl UnwindSafe for CubeMapLayer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more