Struct godot::engine::rendering_server::EnvironmentGlowBlendMode
pub struct EnvironmentGlowBlendMode { /* private fields */ }
Implementations§
§impl EnvironmentGlowBlendMode
impl EnvironmentGlowBlendMode
pub const ADDITIVE: EnvironmentGlowBlendMode = _
pub const ADDITIVE: EnvironmentGlowBlendMode = _
Godot enumerator name: ENV_GLOW_BLEND_MODE_ADDITIVE
pub const SCREEN: EnvironmentGlowBlendMode = _
pub const SCREEN: EnvironmentGlowBlendMode = _
Godot enumerator name: ENV_GLOW_BLEND_MODE_SCREEN
pub const SOFTLIGHT: EnvironmentGlowBlendMode = _
pub const SOFTLIGHT: EnvironmentGlowBlendMode = _
Godot enumerator name: ENV_GLOW_BLEND_MODE_SOFTLIGHT
pub const REPLACE: EnvironmentGlowBlendMode = _
pub const REPLACE: EnvironmentGlowBlendMode = _
Godot enumerator name: ENV_GLOW_BLEND_MODE_REPLACE
pub const MIX: EnvironmentGlowBlendMode = _
pub const MIX: EnvironmentGlowBlendMode = _
Godot enumerator name: ENV_GLOW_BLEND_MODE_MIX
Trait Implementations§
§impl Clone for EnvironmentGlowBlendMode
impl Clone for EnvironmentGlowBlendMode
§fn clone(&self) -> EnvironmentGlowBlendMode
fn clone(&self) -> EnvironmentGlowBlendMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentGlowBlendMode
impl Debug for EnvironmentGlowBlendMode
§impl EngineEnum for EnvironmentGlowBlendMode
impl EngineEnum for EnvironmentGlowBlendMode
§impl FromGodot for EnvironmentGlowBlendMode
impl FromGodot for EnvironmentGlowBlendMode
§fn try_from_godot(
via: <EnvironmentGlowBlendMode as GodotConvert>::Via
) -> Result<EnvironmentGlowBlendMode, ConvertError>
fn try_from_godot( via: <EnvironmentGlowBlendMode as GodotConvert>::Via ) -> Result<EnvironmentGlowBlendMode, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnvironmentGlowBlendMode
impl GodotConvert for EnvironmentGlowBlendMode
§impl Hash for EnvironmentGlowBlendMode
impl Hash for EnvironmentGlowBlendMode
§impl PartialEq for EnvironmentGlowBlendMode
impl PartialEq for EnvironmentGlowBlendMode
§fn eq(&self, other: &EnvironmentGlowBlendMode) -> bool
fn eq(&self, other: &EnvironmentGlowBlendMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for EnvironmentGlowBlendMode
impl ToGodot for EnvironmentGlowBlendMode
§fn to_godot(&self) -> <EnvironmentGlowBlendMode as GodotConvert>::Via
fn to_godot(&self) -> <EnvironmentGlowBlendMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EnvironmentGlowBlendMode
impl Eq for EnvironmentGlowBlendMode
impl StructuralPartialEq for EnvironmentGlowBlendMode
Auto Trait Implementations§
impl Freeze for EnvironmentGlowBlendMode
impl RefUnwindSafe for EnvironmentGlowBlendMode
impl Send for EnvironmentGlowBlendMode
impl Sync for EnvironmentGlowBlendMode
impl Unpin for EnvironmentGlowBlendMode
impl UnwindSafe for EnvironmentGlowBlendMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more