Struct godot::engine::rendering_server::Features
pub struct Features { /* private fields */ }
Implementations§
Trait Implementations§
§impl EngineEnum for Features
impl EngineEnum for Features
§impl FromGodot for Features
impl FromGodot for Features
§fn try_from_godot(
via: <Features as GodotConvert>::Via
) -> Result<Features, ConvertError>
fn try_from_godot( via: <Features as GodotConvert>::Via ) -> Result<Features, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Features
impl ToGodot for Features
§fn to_godot(&self) -> <Features as GodotConvert>::Via
fn to_godot(&self) -> <Features as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Features
impl Eq for Features
impl StructuralPartialEq for Features
Auto Trait Implementations§
impl Freeze for Features
impl RefUnwindSafe for Features
impl Send for Features
impl Sync for Features
impl Unpin for Features
impl UnwindSafe for Features
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more