Struct godot::engine::rendering_server::LightProjectorFilter
pub struct LightProjectorFilter { /* private fields */ }
Implementations§
§impl LightProjectorFilter
impl LightProjectorFilter
pub const NEAREST: LightProjectorFilter = _
pub const NEAREST: LightProjectorFilter = _
Godot enumerator name: LIGHT_PROJECTOR_FILTER_NEAREST
pub const LINEAR: LightProjectorFilter = _
pub const LINEAR: LightProjectorFilter = _
Godot enumerator name: LIGHT_PROJECTOR_FILTER_LINEAR
pub const NEAREST_MIPMAPS: LightProjectorFilter = _
pub const NEAREST_MIPMAPS: LightProjectorFilter = _
Godot enumerator name: LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS
pub const LINEAR_MIPMAPS: LightProjectorFilter = _
pub const LINEAR_MIPMAPS: LightProjectorFilter = _
Godot enumerator name: LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS
pub const NEAREST_MIPMAPS_ANISOTROPIC: LightProjectorFilter = _
pub const NEAREST_MIPMAPS_ANISOTROPIC: LightProjectorFilter = _
Godot enumerator name: LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC
pub const LINEAR_MIPMAPS_ANISOTROPIC: LightProjectorFilter = _
pub const LINEAR_MIPMAPS_ANISOTROPIC: LightProjectorFilter = _
Godot enumerator name: LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC
Trait Implementations§
§impl Clone for LightProjectorFilter
impl Clone for LightProjectorFilter
§fn clone(&self) -> LightProjectorFilter
fn clone(&self) -> LightProjectorFilter
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LightProjectorFilter
impl Debug for LightProjectorFilter
§impl EngineEnum for LightProjectorFilter
impl EngineEnum for LightProjectorFilter
§impl FromGodot for LightProjectorFilter
impl FromGodot for LightProjectorFilter
§fn try_from_godot(
via: <LightProjectorFilter as GodotConvert>::Via
) -> Result<LightProjectorFilter, ConvertError>
fn try_from_godot( via: <LightProjectorFilter as GodotConvert>::Via ) -> Result<LightProjectorFilter, ConvertError>
Performs the conversion.
§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Performs the conversion. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightProjectorFilter
impl GodotConvert for LightProjectorFilter
§impl Hash for LightProjectorFilter
impl Hash for LightProjectorFilter
§impl PartialEq for LightProjectorFilter
impl PartialEq for LightProjectorFilter
§fn eq(&self, other: &LightProjectorFilter) -> bool
fn eq(&self, other: &LightProjectorFilter) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for LightProjectorFilter
impl ToGodot for LightProjectorFilter
§fn to_godot(&self) -> <LightProjectorFilter as GodotConvert>::Via
fn to_godot(&self) -> <LightProjectorFilter as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LightProjectorFilter
impl Eq for LightProjectorFilter
impl StructuralPartialEq for LightProjectorFilter
Auto Trait Implementations§
impl Freeze for LightProjectorFilter
impl RefUnwindSafe for LightProjectorFilter
impl Send for LightProjectorFilter
impl Sync for LightProjectorFilter
impl Unpin for LightProjectorFilter
impl UnwindSafe for LightProjectorFilter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more